Xero Parklands v2.20 0.33.x

DESCRIPTION

Map Xero Parklands v2.20 for BeamNG.drive.

A very diverse and large but realistic map that has pretty much everything your heart desires.

The main focus of the map is a race track called Xero Speedring with 5 different layouts (full, Grand Prix, short, full classic, short classic). This track was built in the 1980s after the local airport was closed and a bunch of land became available for use and could be bought cheaply. As a result, the track has some pretty long straights, as well as some street type aspects as you approach the warehouses at the far corner of the track.


On the map:

- 62 missions, including several “careers” ranging from time races to car chases, collections, artificial intelligence races, and everything in between.

- The race course is 3.17 miles long and takes about two and a half minutes to complete in the GTIV Spec K series.

- Sand Dunes. In the very south of the map along the oceanfront you'll find massive sand dunes with giant dune-to-dune jumps. To the northeast of the large open dunes are several wooded dunes similar to those on the Oregon coast. These dunes have 50-100 trails winding between the trees.

- 5 smaller race tracks. In addition to the larger full-size track, there are smaller tracks scattered in and around the Xero Parklands Motorsport Campusall with artificial intelligence running both missions and free-running.

- A drift track, as well as 3 more drift zones, 2 driving schools, and a drift mountain.

- Off Road. For those who like a more relaxed and slower ride off the beaten path this map has two trials trails: one goes almost from corner to corner and passes through two different mountains, and the other goes up a very steep hillside turning back to the watchtower. There is also a full off-road park on the race course where you can test your Jeeps and trucks with a variety of RC Crawler style obstacles such as a log bridge and a ladder climb. Oh, and we must not forget the giant mud bog with very deep mud pits up to 6 feet deep in several places.


Other map chips:

- A sawmill with a makeshift race track inside;

- Pier and shipyard;

- Dirt roads for rallying;

- A full-fledged mountain, perfect for climbing;

- A freeway and two-lane paved road circles the map;

- Town and neighborhoods;

- Rally school with paved and dirt tracks;

- A driving school with autocross and road course;

- A few easter eggs worth seeking out;

- A 1/8 mile course;

- 2 “player's houses” designed for spending time and modifying your cars;

- 3 gas stations (not yet operational);

- A bunch of configs that are used in Ai races and other such missions.


In version 2.20 (09/30/24):

Added 17 brand new missions:

- 5 Derby missions with random opponents

- 3 Track Day missions with random opponents

- 2 new time trials

- 2 Long jump missions

- 2 Knockaway missions

- 3 Arrive missions


Optimization changes:

- Lod models added to the required models

- Collision meshes added

- Sky redesigned for added FPS

- Overall gain of about +20 FPS on my personal machine

- Unnecessary AI machine configurations moved to “auxiliary content”

- Needed configurations now have names and descriptions

- Reduced mission thumbnail size

- Unused assets removed


Updated existing missions:

- Street races with randomized opponents doubled the number of potential opponents (up to 50 total)

- SBR4 has been added to the GTIV race with new details

- A new T-Series configuration has now been added to the delivery quarry

- Minor configuration updates to match the new parts

- Series I derby added to the “car crash” race

- Bastion Touring car is more dynamic + new livery

- Fixed glitchy career system (all missions are available from launch (may still need to reload Lua on first launch (ctrl+L))

- All rally stages updated for future rallies

- Drift missions recalibrated for the new system


New landscape details:

- New terrain textures and materials

- New track signage, including brake shields

- Completely redesigned track grid for fewer tire blowouts and FPS drops

- Custom information boards and maps

- Custom signage for the ranger station

- Abandoned railcars added (see author credits)

- Unusual neighborhood redone

- Much more foliage (especially bushes)

- Recalculated water viscosity

- Changed default time of day

- Changed default time flow

- Changed default fog

- Updated night lighting for realism

- New trail details including a footbridge and gates at all entrances

- Redesigned the parking lot at the top of the mountain for better car meeting and drifting

- All trails redesigned to be more realistic and challenging

- Campgrounds adjusted for realism

- There are now resting places at the stop/refueling station


New locations on the map:

- Added an old railroad depot

- Two brand new off-road tracks have been added

- There is now a land area at the harbor

- Brand new remote campground

- Added police station/fire station (requires minor retexturing to remove the Firwood sign)

- Added underground mine shaft

- The old farm is no longer just a barn in a field

- Added some brand new secrets that I want you to find on your own :)


Miscellaneous:

- Race MP online server script is now initially compatible with the map

- Fixed texture bugs

CREDITS

TrackBroseff

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