6.03.00053 Many fixes
Mode 6 re-enabled for Kuhn Discolander, fixes #7023
The fix for #6912 screwed this up. Instead of enabling all foldables
for mode 6 and disabling sprayers/sowing machines, just enable
tension belts, that should cover auto bale loader trailers.
Working width setting by 0.1 increments fixes #5997
Working width can be set by 0.1 increments over 10 m when holding
down the left Alt key.
moved setting to global settings
improved start/stop CP multiplayer code
Fixes a click to switch bug.
Where the player farm ID after entering a vehicle was not set correctly in SP.
Check for exact fill nodes before using them (#7060)
Reverse for AD courses #7026 (#7061)
Trying to figure out where should the course be driven in reverse,
based on the angle difference between two subsequent waypoints,
similar to what AD does internally.
Quite a fragile process, not really happy with it.
Fix AD compatibility (#7066)
Added explicit interface functions to stop/start the CP driver
When stopping/starting just check if CP is driving, don't worry about getIsAIActive()
as that can be anything, especially when other mods setting it.
Removed 'noReverse' as it tourned out it can be pushed backwards in 90 and 180 degree turns very easy.
Making the cotton harvesters work (#7077)
Some of them won't lower the cutter, for those, just lower manually before starting the CP driver.
Mode 2 fix for trucks #7074 (#7078)
check truck's own fill level, not just trailer
Action event rework
created new ActionEventConfig.xml file.
small pr improvements
fixes MP bug, when autodrive starts a CP driver.
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