Logistikzentrum v1.6.0.1

DESCRIPTION

All my mods are now gradually being moved to github for me it's easy to swap versions there etc. and I don't have to upload something to sharemods again and again. On my DC there is a channel that posts updates. But I will continue to upload new mods and versions here, but only with a Github link
This update only includes a hot fix for the placebleDisplayExtension update
What has been changed,
the clip distance has been adjusted
Textures have been revised
3d object was changed in parts eg. Cold store has been enlarged, more pallets can now be spawned
existing displays have been revised
added new displays
Switches for lights and gates have been renewed
Office now has Pc's with active displays
General errors have been fixed, e.g. cakes and eggs that were mixed up
Translations were being worked on here, thanks again to bob51160 for the French translation

Important please read
There was an update to 0.0.0.6 for the placebleDisplayExtension which made an error in 1.6.0.0 and the headline texts of the displays were then moved.
you can find a fix for it here
Download unzip zip
unzip this zip once and put the content in the zip of the logistics center this will fix the error
Before the logistics center 2.0 comes, there is now a revised version of the small logistics center.
There are some changes:
Textures have been revised and the size of the mod has been reduced.
The pallet output is now such that the pallets spawn in the respective halls in which they are also stored.
The trigger for outsourcing is now in the entire building and you can outsource from any point.
Light switches have now also been added, which are located in the respective halls and can be operated there,
Outside the building, the light turns on at 7 p.m. and off again at 6 a.m.
The biggest innovation are the displays, which have been completely renewed and are available in three languages
(German, English and French further translations will follow) ,
the displays no longer use textures because everything is displayed purely digitally
(Here again big thanks to SLY who made this possible).
The displays show the maximum storage capacity of the respective fill type and the currently stored quantity.
If the fill type of the stored is almost full, a warning appears in the display.
The basic principle of the warehouse has remained the same, however, almost all standard pallets can be stored
there are in the game and there are still a few spaces available where you could possibly enter other fill types.

Important:
In order to be able to use the camp, 2 or 3 other MODS are required.
Without this mod the camp doesn't work at all.

CREDITS

bob51160 Französische translation
breaven und Team für das Revamp script
ganz herzlichen dank an SLY für das display script

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