Production Brewery (beer production) v1.0.1

DESCRIPTION

*FIX: water filling*


The mod adds the ability to produce beer (wheat beer, barley beer, honey beer, strawberry beer).

The mod includes a shop that buys beer.


Recipes:

Wheat beer = water + wheat

Barley beer = water + barley

Strawberry beer = water + barley + strawberries

Honey beer = water + barley + honey


Building costs:

Beer production: EUR 80,000

Shop (beer pub): EUR 20,000


Changelog:

Wersja 1.0.1

+ bugfixed: water filling -> added new point for water filling

+ bugfixed: invisible collisions


Comments welcome, suggestions, tips.

I am still developing and testing the mod (including balance).


* Beta version may need to be refined (balance, graphics, etc.).

CREDITS

WilkDev

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COMMENTS

Commented on 2022-01-16 14:35:46

I think wheat beer needs too much time, production should be faster than 120 cycles

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Commented on 2022-01-16 14:39:24

E:/ModyFS22/FS22_WilkDev_Production_Brewery/objects/Production_Brewery/productionBrewery.i3d (109.83 ms)
2022-01-16 13:38 Error: Index not found: warningStripes
2022-01-16 13:38 Warning (E:/ModyFS22/FS22_WilkDev_Production_Brewery/objects/Production_Brewery/production_Brewery.xml): Missing trigger marker node for 'placeable.triggerMarkers.triggerMarker(0)'

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Commented on 2022-01-16 16:58:54

Thanks for the quick fix on the water and allowing for belly offloading for grain! Huge improvement!

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Commented on 2022-01-18 14:07:23

E:/ModyFS22/FS22_WilkDev_Production_Brewery/objects/Production_Brewery/productionBrewery.i3d (48.09 ms)
2022-01-18 13:04 Error: Index not found: warningStripes
2022-01-18 13:04 Warning (E:/ModyFS22/FS22_WilkDev_Production_Brewery/objects/Production_Brewery/production_Brewery.xml): Missing trigger marker node for 'placeable.triggerMarkers.triggerMarker(0)'

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