Updates:
Push Release 8.1.0.1
Fix Rice Harvester fully opens pipe #1050
Fix for #1025
Fix for #1041
Fix for #1020
Fix for pathfinding to next waypoint #1015
Adjustment for inner headlands on narrow parts of the field #1072
MP Fix for Implement start/lowering #1100
What's Changed
Update translation_br.xml by @admilson1264 in #1003
Update translation_ru.xml by @Gonimy-Vetrom in #1011
Update translation_uk.xml by @Gonimy-Vetrom in #1012
fix: specialization race conditions by @pvaiko in #997
Update translation_it.xml by @Roby1164 in #1014
fix: pathfinding to next wp by @pvaiko in #1015
Update PL translation (v8.1.0.0) by @KITT3000 in #1016
Update translation_es.xml by @KCHARRO in #1017
Add english tutorial playlist to README by @gllherme in #1027
Update translation_br.xml by @admilson1264 in #1026
Update translation_cz.xml by @LadikSmyth in #1039
Update translation_ru.xml by @Gonimy-Vetrom in #1061
Update translation_uk.xml by @Gonimy-Vetrom in #1062
Performance counter debug channel by @pvaiko in #1053
fix: field detection by @pvaiko in #1059
fix: custom field numbers by @pvaiko in #1067
1025 strange issue with some mulchers and cultivators by @pvaiko in #1043
docs: update README, modDesc and issue templates with website links by @Jan2903 in #1051
fix: inner headlands must not cross outermost one by @pvaiko in #1072
Update translation_sv.xml by @piplarsson in #1082
Update translation_fr.xml by @Hachecache in #1092
Implement start/lowering fix for multiplayer by @pvaiko in #1100
Push ModHub Release 8.1.0.0
ModHub Release
final changes for plows
What's Changed
Update translation_es.xml by @KCHARRO in #984
Update translation_it.xml by @Roby1164 in #985
Update translation_cz.xml by @PartizanSVK in #924
Update translation_cz.xml by @LadikSmyth in #978
refactor: plow rotation logic unified by @pvaiko in #979
fix: consider fruit avoidance setting for transitions by @pvaiko in #995
fix: check CpUtil.getName parameter by @pvaiko in #991
WIP ModHub Changelog by @Tensuko in #868
Push Release 8.0.2.3
Some warnings changed to debug to have them off
Add options to disable HUD and Infopanel movement.
What's Changed
Add nil check by @schwiti6190 in #946
Update translation_cs.xml by @Simba76 in #962
fix: Pipe offset detection by @pvaiko in #957
fix: more robust harvester back measurement by @pvaiko in #955
fix: connecting path error by @pvaiko in #968
Adds user settings to disable the moveable huds by @schwiti6190 in #971
Push Release 8.0.2.1
Fix for #853
Another fix for #871
Fix for #599
Fix for #881
Fix for #861
Config added #888
Push Release 8.0.2.0
Fix Combine does not start #818
Fix Lands setting direction depends on start position #802 This reverts the changes from #709 which will not be changed.
Fix for #795
Fix for #612 and maybe #196
Enhancement for harvester with delayed filling #357 #813
Fix for #786 Change the turn for Harvesters on second headland.
Use the second headland turn on the first headland for root harvesters and Oxbo harvesters.
Better alignment behavior for approaching a moving combine with an unloader with big turn radius (e.g. auger wagons).
Improvements for controller input.
Soil sampler and other PF fixes.
Pathfinder improvements.
Added draw custom field on the CP AI Map with updated help menu. #539
New Pathfinder algorithm jump point search added. This will speed up pathfinding a lot when the distance to the target is high. This can be turned off in vehicle settings but is on by default.
Added penalty factor setting for the pathfinder, default is 1.
IMPORTANT: Increase modDesc Version to 98. That means minimum game Version 1.8.0.1
Push Release 8.0.1.5
Loop turn on headland is now a setting to turn on or off
Fixes #712 and maybe also #669 and #618
Fix for #756 and #727
v8.0.1.4
Enhancement
Adjustment for Gregoire GL vine harvester
Added new loop corner turn for towed implements with a grain car in combination. The 1st headland must be round!
Added debug output for diagnostic purpose
Update modDesc Version to min Patch 1.7.0.1!
Push Release 8.0.1.3
Improvement for selecting active worker. #733
Mod conflict solved. #728
Increase max working width to 57. #702
Internal AD-CP interface refactoring. #692
Debug spam should now be solved (some stay on on purpose but shouldn't appear that often).
v8.0.1.2
Possible fixes for #655 , #578 and #586
Another fix for field boundary detection
Fixes for NEXAT DLC #679
v8.0.1.1
Added course display for mini map.
v8.0.1.0
New construction frame for editing course and custom fields added
Raise and lower tools independently
Try to fix multiplayer custom field detection Issues
New load and unload icons for shovel mode.
Move field margin to basic settings in the generator by @Xt-8
8.0.0.12
Fix for #572
Fix for #395
8.0.0.10
Fix for #524
Fix for #536
Fix for #378
Maybe fixes #528
Internal pathfinder improvements and better smoothing.
Added support for Universal Autoload from @loki79uk Download ONLY from there and always update to latest version.
v8.0.0.9
Another fix for #456 and #475 to hopefully not have another surprise.
Added new languages
Use the Giants working width first
Fix for selfUnload
Push Release 8.0.0.7
Use the Giants working width first.
Patch 1.5 Error
Push Release 8.0.0.6
Disable narrow field for Multitool
Fix custom fields
Should finaly fix Oxbo Harvester (and others) that needs to stop to unload
Some more MP fixes.
Push Release 8.0.0.5
Fix for #243 (Krone bale collect)
Fix for #133 (Cotton Harvester)
Fix helper limit (is now endless again?)
Use Giants field scanner now (might fix #63)
Push Release 8.0.0.4
Should fix #174 (but the Mod got a trailer spec which is wrong so this is rather a Mod Issue...)
Added keybinds for direct start at first/last/nearest waypoint #147
Some GUI adjustments
Push Release 8.0.0.3
Fixes McDon and PickUps for Harvester #60
Fixes bale wrappers (also for missions) #71 #171
Should fix #79 #151 #170(it not always happens so it is hard to find out)
Baler and bale wrapper now stop when empty
Helps with #138
Push Release 8.0.0.2
Rename and delete custom fields added back in.
Keybind to open the HUD also close the HUD #75
Fix return to start #93
Fix can't drive to combine. #80
Fix for F1 keybind menu. #91
Some collision fixes
Another nil check error fixed
Push Release 8.0.0.1
While AD Hud is active, closing of the cp hud is only possible with the mouse, if the mouse is hovering over the CP Hud.
CP is no longer blocking the AD right mouse button event.
AutoDrive now only tells us to open the pipe when it has already designated our harvester as the target so hopefully no more unnecessary pipe opening anymore.
Fix ESC not working in course manager.
Small UI fixes.
Added button for creating folder with a saved course. #66
Fix for #55 , #56 , #71 , #69 , #65 , #62
Added a keybind to open the CP Menu without using the HUD (default: left alt + g)
Fixed zoom in HUD when changing value with scroll wheel.
Push Release 8.0
Initial FS25 migration
While almost all functions from FS22 are implemented back in (except draw field on the map), they can still have errors and not function correctly in some situations.
Added a keybind to generate a course when standing with the vehicle on the field (default ctrl+g), the settings are used from the generator menu.
The help menu is mostly up to date, but some details might not be correct (e.g. custom field, due to missing feature).
Course editor is disabled and will be readded later.
Better controller support will come with later versions.
We are working on migrating Courseplay to Farming Simulator 2025. We don’t yet know how long it’ll take, it depends on how much the Giants API changed, when they make documentation and tools available, and of course, how much time we can spend on it.
We’ll keep you updated on our progress here, please be patient.
Courseplay allows you to generate field courses with additional features, for example: headlands. It also enables the usage of balers and forage wagons, that can be send on the same course, as a mower or harvester from before. Another big feature is the collecting or wrapping of bales on the field. New with this iteration of CP is the vine fieldwork. Fieldwork courses can be setup in multitool mode, which allows the use of up to 5 driver working in a convoy on the same field. It’s also possible to have the combine unload in a trailer on/near the field automatically. Custom field borders can be assigned for courseplay to use, for example: in case of a meadow, which isn’t recognised as a normal field. Lastly cp has a interface for AutoDrive, which allows for refilling of a seeder at a nearby silo or unloading a forage wagon and so on. With Version 7.2.1.0 or higher it is also possible to use the combine unloader to create a heap near the field. What is the expert Mode: When the expert Mode is deactivated, you have only access to some settings. The other settings are hidden and set to default values, which works in most situations. That way, we try to help Users to get easier into Courseplay without being overwhelmed from all the settings.

COMMENTS
Спасибо большое!!!!!!
Czemu Kombajn nie chce samemu Wysypywać zboże ?
Is there a way to make the auger wagon lock onto the combine and go instead of stopping every ten or fifteen seconds?
Turkey
mine wouldn't save courses with update,won't allow create new folder,therefore,can save nothing else.....Is it mine?
after Update my game map will not load anymore unless I unload courseplay.
UPdate After Restarting the map all over the Mod works without problems.
Write a comment