v1.1.0.3
Update to crop calendar.
Reverted crop pricing, and yields, to default values.
Reverted mowers back to having grass turn into grass windrow.
A new save is recommended, however, if you started playing on Dakota 16x on v1.1.00, or after, the only thing that won't be correct is the crop pricing. To fix this, start a new save game, then go into the savegame folder of the new save, copy the "economy" file, and paste it into your main savegame folder.
v1.1.0.2
fixed meadow mowing
v1.1.0.1
fixed ability to create new fields with plows
fixed error that would not allow meadow and grass to be mowed
when grass/meadow is mowed it will now become a hay windrow
v1.1.0.0
Added Precision Farming capability (thanks to svauloup)
Removed about 1/2 of the trees, including around 90% near the roadways.
Removed some clutter, to improve performance.
Added ditches to the roadways.
Custom crop calendar (geo) to match the upper midwest, in America.
Custom crop yields and sell prices to make all of the typical midwest crops nearly equally worth doing, and to more align with realistic values.
v1.0.0.0
Welcome to the Dakota 16x map. It has a small town area in the center of the map, with all of the sellpoints, and a shop. There is one, small, starting farm, as well as a bigger starting area for those that would like to create their own farm. The map has been designed with the intention of running on lower end machines and on multiplayer servers, hence the smaller file size.
Please, if you find any issues, have any suggestions, or would like to stay up to date with the map's progress, join the Dakota Farmer discord, here: https://discord.gg/TRttRnS4Tn AutoDrive courses, in English, and German, can be found on the discord, as well.
Additional notations:
*' AllLights Script by tametsi (no additional mod required)
*' treeLimitIncreaser (no additional mod required)
*' IncreaseLightRange Script by Rival (no additional mod required)
*' The rights to all objects and scripts belong to the creator and the map creator.
Note: It is seeming like 32gb of RAM is needed to load a 16x maps on FS25. We, currently, do not have a workaround for this, and will keep everyone updated if we figure something out.

COMMENTS
hey dakota i am havin trouble gettin it to unload all the way
if you are having trouble loading the map, it may be that 16x maps are tough to load in FS25 .. they seem to require 24gb ram, or more ... maybe even 32gb of ram
Terry, but you can try loading it without mods, first, then, if it loads, load it back up with your mods.
Why can't I delete unnecessary objects from the map? On the 4x map I could easily hide them. But on the 16x it's impossible
Should be able to. They are the same models. Try easy dev.
After clocking nearly 1k hours in the first version of this map, it's great to see a new version of the map, but there are some major issues as things looks now, PF is not working with helpers or courseplay, do tho the bad support from Giants with 16x maps and pression farming. And even without the PF installed there are issues with being able to fertilize your fields, and it also means the missions are broken.
Write a comment