This mod finally brings realistic dynamics to the PTO.
Added
• Automatic 540, 540E, 1000 and 1000E selection
• Live PTO RPM based on engine RPM and the tractor's PTO ratio
• New compact PTO HUD showing RPM, mode and status
• Clickable PTO mode buttons
• Moveable HUD with Ctrl + P
• Alt + H to show/hide the HUD
• HUD only appears when PTO equipment is attached
• New Dynamic PTO settings
• PTO warnings and attach notifications
• Dynamic implement work speed
• Baler overload and stall system
• Improved detection for balers, BiG Pack, Quadrant and chaser bins
• English and German language support
• Multiplayer sync for PTO mode and Auto mode
• New PTO keybinds
Changed
• ECO mode works as a target without changing the original PTO ratio
• Unknown implements keep the normal FS25 behaviour
• Default HUD position moved next to the speedometer
• HUD stays visible while driving and with the F1 menu open
• HUD hides in shops, maps, construction and pause
• Settings and HUD position are saved automatically
Fixed
• Settings showing the wrong ON/OFF state
• Incorrect Dynamic PTO tooltips
• HUD reset not working correctly
• HUD disappearing and not coming back
• HUD issues with menus and the F1 help list
• Incorrect 540/1000 PTO detection
• Dynamic output affecting vehicle and pickup speeds
• Square balers and chaser bins being detected as 540 instead of 1000
Coming Soon
More Dynamic PTO features and improvements are already in development.
Instead of a fixed PTO speed, the working speed of all attached implements adapts directly to the tractor’s current engine speed. The higher the engine revs, the faster mowers, forage harvesters, balers or conveyor belts operate.
Main features
The PTO speed is no longer fixed, but is calculated live from the engine speed.
Implements react noticeably differently to low, medium or high engine speeds.
A multiplier for each implement allows individual settings for every implement.
Realistic working speeds:
Low engine speed → slower operation
Medium engine speed → normal operation
High engine speed → faster operation
Technical implementation
The mod is fully compatible with LS25 and uses custom scripts to link engine speed, PTO speed and implement behavior.
Animations, effects and working speed are adjusted dynamically.
Both vehicles and implements are enhanced through hooks in their update functions.
Implement behavior
Mowers spin faster and respond more directly to throttle input.
Forage harvesters operate more powerfully at high engine speeds.
Balers work more quickly and process material faster.
Conveyor belts transport material depending on the engine speed.
Each implement can be finely adjusted using its own factor.
Mod contents
Complete mod structure with modDesc and Lua scripts
Example implement XML with dynamic PTO configuration
Optional overlay displaying the current PTO RPM
Mod goal
“Dynamic PTO Speed” provides a much more realistic gaming experience. PTO performance finally depends on engine speed – rev higher and you work faster. This makes all implements operate more naturally, variably and closer to real-world farming.
The mod is currently not multiplayer-compatible. We are working on a version that can also be used in multiplayer.

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