Farmland Splitter Beta v0.0.6.0

DESCRIPTION

Ever wanted to reshape the map's farmlands or split big fields directly from inside the game? Farmland Splitter brings map-editing capabilities straight into your gameplay session!

Beta 0.0.6.0
What's Changed
Tools & Keybindings (Keys 1–5)
1. Create farmland
2. Edit farmland
3. Delete farmland
4. Create field
5. Edit field
Cutting and extending have been removed, and the dedicated "delete field" option is gone. A field is now only deleted alongside its parent farmland.
Colors
Farmland: Everything related to farmlands (boundaries, drawn shapes, deletion markers) is light blue.
Fields: Everything related to fields is pink.
Active Tool & Cursor: Displayed in green.
Counter UI
Farmlands: Formatted as Farmlands: max [MAX] used [USED] free [FREE] (e.g., max 254 in red, used 244 in yellow, and free 10 in green).
Fields: Follows the exact same format. The maximum limit matches the number of farmlands, as you can have at most one field per farmland. 

With this tool, you can redefine, cancel, or create new farmlands from scratch (within the available ID limits). You could literally take a blank map and build your own custom map layout directly in-game—leveraging FS25's extensive placeables library and terrain editing tools, now combined with fully customizable farmlands.
🔑 Key Features:
Single Player, Pc Only!!
In-Game Customization: Create, modify, or delete farmlands and field boundaries dynamically.
Safe & Non-Destructive: All changes are stored safely inside your savegame folder. The original map files remain completely untouched!
Intuitive Interface: Features a clean, self-explanatory menu.
Blank Canvas Friendly: Perfect for custom map projects or heavily tailored career saves.
🎮 How to Use:
Open Menu: Press Right Shift + Right Ctrl + F12.
Navigate & Edit: Use the simple on-screen controls to adjust farmlands.
Apply Changes: ⚠️ Important: Any modification will only take effect after pressing the F key.
Exit Menu: Press Esc.
🛠️ What's Coming Next? (In Development)
This mod is part of a larger toolkit I'm working on to make full in-game map creation a reality. Currently in progress:
In-game Pedestrian & Traffic Spline Creator
Savegame-to-Map Compiler: A lightweight standalone tool that automatically integrates your saved game edits directly into a publishable map file.
Together with existing placeable systems and terrain tools, full map creation without leaving the game is almost here!

CREDITS

IepureDeliciosMods

COMMENTS

There are no any comments

Write a comment