Forest Hills v2.0.0.0

DESCRIPTION

Welcome to Forest Hills! This fictional area is located somewhere in the southeastern US, and features a picturesque landscape with a lake surrounded by vast evergreen forests nestled amongst large rolling hills. In the central area of the region you will find the lively village of Forest Hills. South of the town is a large industrial area with many different production sites. The western region is full of lush farmland and large forests. The eastern region features a large wood production area, as well as a large swamp which lines western bank of the river. Two trains cross the landscape providing goods to several productions in the area as well as servicing the neighboring town.

Map Features:
    61 Fields of varying sizes (0.57 to 17.2 acres)
    170 Purchasable farmlands
    2 Prebuilt farms
    16 production sites (several of which can have products delivered by train)
    Tons of forestry opportunities
    Dredging Boat to collect stones
    Farmer's Market, Restaurant, Grocery Store, and Hardware Store sell points
    2 Vehicle repair shops

Environmental:
    Custom lighting
    Harsh winters and very hot summers
    Custom tornado with increased chance of occurring

Depending on the time of day and year there will be various activities occuring in the town.

Multiple constructibles:
    3 farmhouses
    1 small destroyed farm
    Grain Elevator Museum (25 collectible components are scattered across the map waiting to be found)

2 large trains featuring:
    North American train cars (credit to BCBuhler)
    2 loading areas with platforms
    Silo
    Access to multiple productions via train

15 Additional Crops
    Summer Wheat (Wheat)
    Winter Wheat
    Spring Barley (Barley)
    Winter Barley
    Rye
    Triticale
    Spelt
    Vetchrye
    Greenrye
    Silage Corn
    Silage Sorghum
    Alfalfa
    Clover
    Field Grass
    Flowering Catchcrop

Fully compatible with Precision Farming including custom soil map
Modified Crop Calendar (Seasonal growth is recommended)
Upgraded Corn textures
Additional ground angles
Row crop system
Stubble destruction
Mowable bushes
Enhanced mud physics
All ground textures present on the map are paintable
Enhanced animal system
Sheep and chickens now produce manure and slurry when placed in compatible barns.
Custom bunker silos compatible with the new crops
Compatibility with Highlands Fishing DLC

    3 drivable boats (1 if you choose the starting farm, and 2 additional regardless of choosing the farm) are preplaced on the map (In multiplayer, the boats are only usable by the host. Other players may enter the boat, however, its location is not accurate and no matter how hard you try it will not move unless you are the host. In single player they work perfectly.)
    fishing hotspots

Compatible with the Visual Sales mod (PC only)
When the high school is purchased, the football field can be mowed. It is highly recommended to roll the field after mowing to allow greater visibility of the markings on the field.
Sleep and Wardrobe triggers can be purchased and placed at any location you own on the map.
Additional information available in the Help Menu.

Changelog 2.0.0.0
***NEW SAVE IS REQUIRED***
    French and Spanish translations added
    New crop - Peanuts (3 additional required mods)
    Added Peanut Bag production to preserved food processing plant plus small production facility
    Added sell points for peanuts and peanut bags at the Grocery Store, Train Restaurant, Farmer's Market, and off map via train
    Adjusted several crops to now be planted in rows (Summer Wheat, Spring Barley, Winter Wheat, Winter Barley, Oat, Canola, Rye, Triticale, Spelt, Vetch Rye, Green Rye, Peas, Spinach)
    Added Mustard and Humusactive cover crops
    Adjusted visuals for Alfalfa and Clover
    Updated textures for cutivated, plowed, manure, slurry, and lime ground states
    Updated Lime textures and effects
    Removed Scotch Pine trees from the Map
    Added Silverrun pine trees
    Reworked foliage system to allow future crop expansion
    Rebranded the vehicle shop building (Thanks to Ikas for providing the initial brand logo model)
    Several starting vehicles have changed
    All houses in the town can now be sold
    Added ability to purchase Brown Swiss, Holstein, and Water Buffalo at 24 months of age
    Added the ability to level out bunker silos for Alfalfa and Clover
    The placeable Old Water Tower no longer shows the gray effect areas
    The starting cow pasture has had its capacities upgraded
    Rebalanced map lighting and coloring
    Nights are no longer pitch black
    Reworked sunrise and sunsets

Changelog 1.1.0.0
    Fixed the school crossing signs by the school
    textures are no longer floating by the soup factory
    small flowerpot on farmland 48 has been relocated to table behind the house and can now be sold with the house
    various props across the map are now obeying gravity
    Collision fixed on the Grain Mill sign by the driveway
    Road no longer present under small bridge near town
    Animal trigger adjusted for chicken coop at the starter Farm
    All of the fencing around the starter farm can now be removed without purchasing farmland 4
    Tire tracks at the main farm are now removed when the barn is sold
    A few bushes removed from roadway
    Park maintenance crews have realigned the section of the dock at the marina
    Help file updated to include TMR recipe
    Straw is now produced when corn is harvested
    Alfalfa and Clover can now be mowed at all growth stages (see help file for information)
    Field grass can now be mowed at nearly any growth stage (see help file for information)
    Mulching of Alfalfa, Clover, and Field Grass will result in a higher growth stage. You will still need to fertilize once to get maximum yield.
    New forcefield erected at the waterfall preventing players from falling through the rocks
    New placeable decorations (Boat Dock and Deck) are available in the construction menu. Each priced at $500
    Farmlands around the lake have had their borders extended into to the lake to allow placing of the boat dock and any decorations you wish to add to it
    Selling the shed by the football field will now remove the light next to it and all decals from the parking lot
    Mowing of the entire football field is now allowed
    Grass can now be collected after mowing the football field
    To place the boat dock in the same location as the one removed with the house. A new save will remove the generated collision from the old dock. This can be overridden without a new save by using free mode, however, there will be no leveling at the slab nor will the ground be dug out under the boat house. 

Changelog 1.0.0.1
    Adjusted Animal dealer map icon to be in the correct position for the animal trigger
    Road crews have smoothed and leveled out a few of the sloping roads
    Maintenance crews have replaced some road signs that had decided it was nap time
    Fixed the name on the sleeping location under the bridge
    Added additional chicken and sheep pens that produce manure
    Adjusted many of the animal pens to accommodate more animals

CREDITS

InsaneSimGuy

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