Fresh adds shelf life to your products – crops age over time and will spoil if not sold or used!
V0.9
Added Shelf Life tab to Fresh Menu
Added difficulty presets (Very Easy/Easy/Normal/Hard/Custom)
Reorganized Settings into tabbed pages
Added “Reset to Defaults” button
Added fill type source detection in tooltips
Expanded default configuration with 130+ non-expiring fill types
Improved settings list by hiding irrelevant fill types
Added French and Swedish localization
0.8.1.0 (Beta – 2026-01-31)
Fixed products changed to “never expire” still showing as expiring in overview, HUD, and age display
0.8.0.0 (Beta – 2026-01-29)
Reworked expiry warnings to use in-game time remaining – a 24h warning now means 24 hours regardless of product type or days-per-month setting
Added configurable warning threshold in Settings (6h/12h/24h/48h/72h) – choose when expiry warnings appear
Improved expiry display consistency – all storage types now show expiring amount and time remaining (e.g., “-1,000 l in 24h”)
Added partial expiry display for vehicles – shows expiring volume when only some contents are near expiry
Improved time display – remaining time now uses intuitive breakpoints (hours/days/months)
Unified status colors across HUD and menu to match FS25 palette
Added Italian localization – contributed by @FirenzeIT
0.7.2.0 (Alpha – 2026-01-28)
Added age distribution HUD for bales – colored freshness bar now appears when looking at bales
0.7.1.0 (Alpha – 2026-01-27)
Fixed TMR mixer output tracking – FORAGE amount now correctly tracks all ingredients
Fixed pig feed (PIGFOOD) losing age when deposited into pigsty – mixture ingredients now preserve source age
Fixed containers not starting to age after enabling expiration for a previously disabled product
Fixed vehicle showing wrong product freshness after refilling with a product set to ‘do not expire’
Fixed false error log when registering Fresh Menu keybinding in vehicle context
0.7.0.0 (Alpha – 2026-01-24)
Added support for ALL fillTypes – basegame, DLCs, and maps/mods now configurable
Improved Settings sorting – products with types appear first for easier navigation
Added tooltips in Settings showing fillType details (internal name, type classification)
V0.6
Added age distribution HUD: colored freshness bars when near placeables and vehicles
Added toggle in Settings to enable/disable age distribution display
Fixed freshness display to show per fillType
Fixed expiration info only showing for perishable fillTypes
Fresh brings perishable products to Farming Simulator 25. Your harvested crops, processed goods, and baled forage now have realistic shelf lives. Fresh vegetables spoil quickly, while canned products and grains last much longer. Bales of grass spoil within days, while silage stays fresh for months. Plan your logistics carefully – leave produce or bales sitting too long and they will expire and be lost! Customize shelf lives to match your playstyle via the in-game Settings menu.
Why Fresh?
Vanilla FS25 lets you stockpile products indefinitely, waiting for the perfect price. Fresh changes the game:
Strategic timing: Sell before products expire or lose everything
Active management: Check ages, track losses, prioritize older stock
Realistic farming: Real farms don’t have infinite shelf life
Your rules: Customize expiration times to match your playstyle
Fresh tracks your products using a batch system – each harvest or production run is tracked separately with its own age. Oldest stock expires first, just like real inventory management.
Notes
Early access release – testing and feedback welcome
Most storage types supported: vehicles, bales, silos, productions, husbandries
Only base game products supported in this alpha
Customize shelf lives via the Fresh Menu
Features
Fresh Menu (Right Shift+F)
Inventory Overview: See all perishables at a glance with oldest ages
Loss Statistics: Track what you’ve lost and when
Settings: Customize shelf lives for any product
Settings & Customization
Configure shelf life for the product types
Enable/disable expiration globally or per-product
Per-savegame settings
Multiplayer: host/admin controls settings for all players
Loss Tracking
All expirations recorded in loss log
Daily notifications summarizing your farm’s losses
View loss history in menu
Perishable products
100+ products with realistic shelf lives (fresh produce spoils in days, grains last months, canned products up to 3 years)
4 bale types: Fresh Grass (days), Hay (18 months), Straw (24 months), Silage (12 months)
Wrapped grass bales begin aging after fermentation completes
Tracking Locations
Vehicles: trailers, tankers, combine tanks, etc.
Bales and pallets: on the ground and in storage buildings
Placeables: silos, productions, husbandries, object storage
Visual Feedback
Expiry countdown on vehicles and bales (“Expires in: X days”)
Expiring amounts shown per fill type for placeables
Warning highlight when products near expiration
Notification when products expire and are removed
Inventory Behavior
Oldest items retrieved first from storage
Expired products automatically removed
Batch ages preserved during transfers between containers
Technical
Multiplayer support (server-authoritative)
Ages saved with your game
Limitations
No loose item tracking (loose grass, grains, etc on the ground)
Only base game products supported in this alpha
Usage
Install the mod and play normally
Open Fresh Menu with Right Shift+F to view inventory, stats, and settings
Check expiry by looking at any vehicle, bale, or storage in the info box
Sell or process produce before expiration to avoid losses
Customize shelf lives in Settings if defaults don’t suit your playstyle
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