Fed Mod Pack 1.9.1
* The new silo is now truly a multi-fruit silo and also accepts bales.
Fed Mod Pack 1.9
* The large 25 million liter silo now has two unloading pipes.
* New multi-fruit silo (the AGI silo from the content update).
* New storage for liquid fertilizer (similar to the herbicide tank).
* Shortened unloading animation for the bale halls and seed stations.
* Fixed faulty lamps at the horse stable.
* Fixed tip collision error at the large silo.
* Removed the lamp at the placeable workshop trigger.
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### **Fed Mod Pack 1.8.2**
* Small new silo extension with 150,000-liter capacity.
* Fixed Feedlot description due to missing milk information.
* Shortened the fill animation for fertilizer, seed, and lime storage.
* The 4 million-liter farm silo now has 6 million capacity and removed the duplicate silo object.
* New 3 million-liter farm silo.
* Adjusted construction site unloading area markings.
* Various optimizations according to Giants Test Runner Tool.
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### **Fed Mod Pack 1.8.1**
* Fixed collision at the entrance of the construction site.
* Updated some translations.
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### **Fed Mod Pack 1.8**
**Feedlot building plan** with matching animal enclosures for cows, pigs, sheep, goats, chickens, ducks, and horses.
* New larger horse stable with fully animated doors/gates.
* Sheep, pig, chicken, and horse stables also available in Sönke Nissen Koog color scheme.
* Construction site as a simple sell point for sand, soil, gravel, stones, and hardware store products.
* Well for free water extraction.
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### **Fed Mod Pack 1.7.1**
* New farm fuel station that can be filled via production distributor function.
* Adjusted feed tarp position in the chicken coop.
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### **Fed Mod Pack 1.7**
* Large cow barn now available in Sönke Nissen Koog color variant.
* Large cow barn with feeding robot also available in Sönke Nissen Koog color variant.
* Corrected alfalfa hay description in bale halls.
* Slightly repositioned fill level displays in the bale halls.
* Changed rear wall of the BGA wedge silo again (thanks to Cobra).
* Server error message for FS25\_Fed\_Mods\_Pack/data/objects/pallets/fillablePallet/fillablePallet should be fixed.
* Modified water trigger in the large pig stable.
* Changed large sheep stable Player\_Trigger to Player\_Vehicle\_Trigger (beneficial for Automatic Gate Mod).
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### **Included Mods in the Fed Mod Pack**
* **2 Cow Barns**: Larger and higher capacity than the LS25 standard barns.
* **2 Chicken Barns**: Larger and higher capacity than the LS25 standard barns. On the NF Marsh map, chickens produce manure if straw is added.
* **2 Pig Barns**: Larger and higher capacity than the LS25 standard barns.
* **9 Multi-Silos**: Store not only standard crops but also many other fill types like peas, beans, spinach, fertilizer, etc. Accept bales too.
* **5 Silo Extensions**: Expand your multi-silo storage capacity.
* **5 Animal Pastures**: Customizable with higher capacities for cows, chickens, pigs, sheep, and goats. Increased food and water capacities.
* **4 Purchasing Stations**: Buy and store fertilizer, lime, pesticides, and seeds.
* **Multi-Purchase Station**: Buy all types of grains and bulk goods.
* **Wood Direct Sale Point**: Quick and easy way to sell wood.
* **2 Water Extraction Points**: Load free water at the field shaft or hydrant.
* **2 Wood Storage Areas**: Store wood; output in wooden pallets.
* **2 BGA Silos**: XXL wedge silo and a large drive-through silo.
* **Doormat**: For sleeping and player spawn point.
* **Floodlight**: With enhanced brightness.
* **3 Manure Heaps**: For animal barns with adjusted triggers.
* **Workshop**: For configuring and repairing vehicles.
* **3 Bale Halls**: For storing bales or bulk material.
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Let me know if you'd like this formatted into a downloadable file or organized into categories for a website or documentation.
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