V1.1.0.0
Bonjour file to unzip for an explanation so as not to start from scratch (if you cannot do it do not hesitate to send me a message to deprive it but it is not complicated to do if you follow the steps)
- Adding dynamic storage to the factory (seed, ferti, bakery, cannery)
- Correction of some visual bug
For any bug encountered thank you for trying without a model activated to see if the bug does not come from a mod and not from the map thank you in advance.
- Create Create by my imagination.
- Semi-vallen map.
- New fruits = linen - rye - triticale - luzerne - clover - millet - spelled - lavender - poppy - buckwheat - lentils - silagemaize
- New pallets = Wine - Trictical_feed (replaces the mineral supplement) - Ham - Steak - Pork - Cow meat - Chicken meat - Mouton meat - Waste (served for greenhouses and create by weary, refinery and vineyards) - Lavender essential oil.
- Farming precision is rules for all crops in fertilization and seeds.
- 98 fields of 0.98ha to 7.21Ah
- 16 forest plots
- Factory = chopped beet - Boucher - Bakery - Cereal - Chips - Canning - Flour - Production of solid liquid fertilizer - Cheese dairy - Laved's shop - mixer. (RTM and one for pigs) - Oil factorie - Lime production - Refinery - Vineyard (4 factories) - Sawrie (Full factory) - SEED Production - Soup Factory - Tailman - Textile factory.
- Purchantable career to collect stones for the lime factory.
- terrain = Terrain texture Add - Sweeping of the ground modify
- 1 farms
- 1 placed zones
- Wood transport mission, dead wood
- 3 rice fields
For any problem, leaving a comment (because no one is impeccable) I will correct as soon as possible where you will keep up to date.
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