Map Feliz v1.4.0.1

DESCRIPTION

Thanks to last night's update, you'll need a new save file, as the update destroyed all the fences around the stables. The horse stable was beyond repair, so I had to remove it temporarily.
Changelog 1.4.0.1
- Fixed issues with the horse stable; it had to be removed from the map
- Fixed duplicate translations
- Fixed the cow barn fence

It was completely redesigned and, in addition to a challenging elevation model, it offers all the standard Giants features.
-> 54 fields
-> numerous areas for building or grazing
There are also three farms, with the Dya Farm and the Hansen Farm being generously expandable with a little work.
The middle farm, however, cannot be expanded.
Each farm has a field production facility for manufacturing goods needed for field maintenance, and each farm is equipped with various smaller production facilities for a perfect start.
There is also a Winnie the Pooh farm and a small allotment garden.
I would advise against using large machinery, as long and large equipment has difficulty navigating certain areas of the map.
I won't change anything just because some people think monster machines are appropriate for a map.
It's designed for small to medium-sized machinery, and that will remain the case.
Three additional crops are available on the map:
Rye, spelt, and triticale.
I've removed the tasks involving stone removal, deadwood clearing, and wood transport because they were annoying, and it's my map, so no arguments.
50 collectibles have been hidden, but I don't know where myself; I have to search for them too.
Combining fields won't be possible on this map. All the farmlands are positioned so that they directly affect the fields or where I think building is feasible.
Regarding whether I'll expand the farmlands: NO.
Some buildings and fences can't be demolished, and that will remain the case.
Now, for Autodrive players:
AD courses are built into the map.
Follow these instructions; otherwise, the courses will be gone when you start a new game—regardless of the difficulty level, even if you have AD in your mods folder.
When you start the save game for the first time, Autodrive will ask if it should create courses—press NO!
If you press YES, my courses will be gone, and you'll have to start a new save game or create your own.
Anyone who asks why not list the ad rates individually - a clear NO, because the map has them.

CREDITS

Tamara_von_Graf

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