V1.1.0.0
Hiding all HUDs used to hide everything, including displays you actually need while working, like sprayer rate. That's fixed.
What's new:
- Hide All HUDs now keeps in-cab tool readouts (sprayer rate and other work-related displays) visible. Only the glance overlays and panels are hidden, so you can hide the clutter without losing what you need while spraying or working a field.
What's fixed:
- Controls could stop responding correctly after getting in and out of a vehicle. The suite's HUD toggle keys now stay reliable across vehicle entry and exit.
No save migration needed.
The UI renderer bedrock of the Realistic Farming mod ecosystem. MasterHUD is mod 3 in the load order. It owns the single draw loop that renders every companion mod's overlay, in a pull model: companions flip a dirty flag instead of rebuilding HUD strings every frame, and MasterHUD calls their fetch callback only when the data actually changed. It also handles menu-suspend, corner stacking, and unload cleanup once for all of them.
There are no settings and nothing to configure. Install it, keep it loaded, and let the companion mods use it.
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