Take to the skies in the MD500 model E, a light and agile helicopter built for utility flying and general fun around the map. Its compact size and responsive handling make it great for cargo work, low flying, and getting into tight spots.
This new version of my helicopter script includes multiple first-person HUD modes, active fuel drain, new animated cyclic controls, animated yaw pedals, an animated heading indicator, and animated needles to make the helicopter feel more alive in flight. It also features improved hover and descent behavior, auto hover, and a thrust booster system to help when lifting heavier loads attached to the cargo hook.
Navigation and strobe lights are fully functional, and there are several customization options, including 2 different sprayer models.
Includes several skin options, including a Cleetus McFarland MD500 Consuela skin, Dale-inspired skins, a Richard Petty-inspired skin, a Jeff Gordon skin, and multiple additional color variants.
Controls
W / A / S / D – Tilt forward, left, backward, righ
Q / R – Yaw left / right
LMB / RMB – Increase / decrease vertical thrust
Left Shift – Increase / decrease pitch (boost)
Left Ctrl – Toggle auto hover
I – Cycle HUD modes (first-person view only)
Shift + G – Thrust booster mode
T – Increase boost
G – Decrease boost
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- 3 Comments
- 146 Downloads
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1 Downloads in
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4 months ago

COMMENTS
Main Rotor is turning the wrong direction, look at the blade front versus trailing edge at startup
Hey, I've noticed that the Heli "dies" very fast. Eventually, while using it, it will just randomly shut off, even when the fuel shows full. And when starting it back up, it immediately turns itself off. Then eventually the fuel will show about 1/5th left in the tank after like 2 minutes of flying. Guessing this is a bug with the fuel usage or something. Love the mod but would love to get this fixed so it becomes usable. Thanks!
Edit: I have found it goes through fuel EXTREMELY fast. And the only way to update the fuel gauge is to reset the Heli. Also I only have the fuel usage at the "normal" in game setting.
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