Mod Manager v2.0

DESCRIPTION

Version 2.0:
The main mod catalog has been changed. Now, to EDIT a mod, simply click on the relevant mod. Mods that don’t have an EDIT function have a red X in the left corner.
There are now various functions in the top bar: Statistics, Backup, Export, and Batch Operations.
The Statistics window displays the total number of mods, the number of active and inactive mods, the total number of items visible in the store, and the total size.
The Statistics window has 3 main sections: how many mods are in each category, non-category mods (generally script mods), and an area where you can see the item content of all mods in the store (search function and clickable items are active).
The backup function is useful for backing up all mods to a desired location. Similarly, there is a restore option, and both functions work comparatively (whether similar mods exist or not).
The export option outputs all mods as TXT and JSON files, including their names, creators, versions, and sizes. You can use this to send it to someone else.
Currently, the Bulk Operations menu only offers the function to activate or deactivate mods in bulk. More options may be added in the future based on requests.
The search function now works more thoroughly in all fields.
You can now only enter numbers in the Maximum Speed, Price, Lifespan, and Power sections of the EDIT window. I added this control mechanism to prevent potential accidents. Also, the Name section now allows you to change entries in different languages separately.
I added a Refresh button next to the Load Files button. It only adds the changes to the list without completely reloading the mods.
The program can now remember the location of the latest folder.

CREDITS

BUG05

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