Mud System Physics is an advanced physics mod for Farming Simulator 25 that completely rethinks how equipment interacts with the soil during rainy weather.
V1.2.3.0
- Corrected Hungarian translation. Thanks @ZENT
- In the soil moisture and drying settings block, a parameter has been added to turn off humidity tuning by the mod; if turned off, all humidity will be calculated according to the standard by the game.
- In hood fashion, the display of information before a thunderstorm has been added. (if you use the FS25_thunderstorm mod)
🌧️ What does the mod do?
The mod adds a dynamic dirt system that affects:
- Wheel behavior
- Surface grip
- Visual effects
- Vehicle cross-country ability
- Condition of fields and soil
Every trip in the rain or on a damp field is a risk of getting stuck, and not just a pretty picture...
⚙️ Key features!
🟤 "Real" mud physics
Dirt is calculated from humidity in real time!
Wheels can:
- slip
- Lose grip
- Get stuck in the mud
The heavier the equipment, the higher the risk of getting stuck
🌱 Interaction with fields
Mud behaves differently on different types of field soil, for example, plowed fields are the most viscous!
Possibility of removing vegetation in deep mud (optional)
🛠️ Flexible settings!
The mod is fully customizable through the game menu:
- turn on/off the mud system
- strength of the viscosity effect
- influence of rain
- visual effects
- removal of vegetation
- And much more. (there are more than 20 different knobs and switches)
All parameters can be changed on the fly, without restarting the game.
Have a nice game!
I prohibit using the mod code without my permission. As well as distribution to other sites, not via the author’s link! All rights reserved!
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