Map 1.5.1.0
β Fixed incorrect graphics in the hall between plots 126 and 146
β Adjusted alfalfa values ββfor precision farming
β Adjusted field bean and field pea values ββfor precision farming
β Changed the liquid triggers at the station, BGAs, gas station, and harbor sales stations to facilitate unloading with the large trailer (thanks to Rolf69)
β Moved a few decorative objects at the station that were too low.
β Fixed a floating tree at the corner of fields 86 and 87 and one at the cattle farm.
β Increased the visibility of the object at the end of the bike path near the nursery.
β Slightly moved the water tarp next to the Lidl sales station.
β Removed some decorative grass from the road in the upper floor version.
β Moved the glass pane of a lamp at the farm.
Map 1.5.0
β FS25 Precision Farming Ready
β Grain purchases at the harbor unlocked for cash boxes activated
β Purchase prices of the BGAs installed on the map reduced
β Missing Easter bunny added
β Collision at the flour factory entrance adjusted
β Section of fence protruding from the wall near the flour factory fixed
β Guide posts near the gas station Mitte (Middle) were moved to the correct position
β Small trash cans at the house opposite Field 18 reassigned
β A few height adjustments to fields and dikes (related to the savegame)
β Purchase price of silage additive at the train station slightly reduced
β Selling price of mineral feed at the pet store reduced
β Some floating trees at the park and train station fixed
β Collision at the wall near the hardware store added
β A few superfluous guide posts below the map deleted
Map 1.4.0
β New animal type: ducks for the chicken coops from the Fed Mods Pack
β New Easter Collectibles Update with 25 golden Easter Bunny collectibles
β Construction site info: oil rig not yet available. Info deleted.
β Purchase prices for pallets at the hardware store adjusted.
β Ropes added to hardware store purchase.
β Sugar pallet now has a photo.
β Buy pallets.
β Moved a few lamps at the Pellet Factory construction site.
β Collision at the garage and house number 21 added.
β Moved guide posts that were too low at the dike exit near the North gas station.
β Moved some lamps at the yard.
β Moved Fed & Shelly sign at the pallet collection point at the hardware store.
β Moved rain gutter at the entrance to the vehicle dealership.
β Pushed guide posts out of the guardrail at the bridge next to field 61.
β Moved a few guide posts at the dike on the island bottom left.
β Collisions with some lamps at the Gas station Mitte fixed
Map 1.3.2 Hofix
This should fix the bug after patch 1.7
Map 1.3.1.1 oG
β Shopping at the hardware store has now been expanded to include yeast, sugar, and empty pallets
β Barriers at the third railroad crossing have also been added
Map 1.3.1.0
β Sheep in the appropriate stable can now also produce manure
β Cotton can now be sold in bulk at the harbor
β Empty pallets can now be purchased at the hardware store
β Temporary solution: Yeast can also be purchased at the hardware store
β Land area 108 has been enlarged to accommodate the flour factory
β The non-gated railroad crossing now has barriers
β Field 4: Water puddles moved closer to the road
β Invisible bench collision on the driveway to House 37 moved
β A lamp at the riding arena has been moved
β Fixed the floating manhole cover on the road in front of the livestock dealer
β Combined heat and power plant now also accepts wood chips in pallet form
β Flag and flower boxes at the North Gas Station moved
β Mineral feed is now included in the price list displayed
β Improved flashing lights on the decorative wind turbines
Map 1.3.0.0
β Pallet trigger from the playground building site enlarged
β The gates to the animal enclosures at the livestock trade have been fixed again
β Grain converter loading pipe now attached to the building
β Hemp swath yield reduced again
β Egg production from chickens reduced
β Chickens and sheep/goats can now also get straw (if the stable supports it)
β Cotton registered as a possible bulk material
β Floating tree moved to the ground next to the livestock trade
β Invisible plastic box moved to the train station
β Collectorβs pallet moved out of the ground on the property below Aldi
β Spawn point at area 142 moved to the land
β Spawn point at area 95 moved slightly
β A few guide posts on the dike between field 35 and 36 moved
β Bridge at field 50 improved slightly
β Manure purchase error: Canβt load resource error fixed
β Guide post to the entrance at the sewage treatment plant building site moved
β Floating Inflatable boat moved to the correct position at the lower pond
β Lamp opposite the playground construction site glass moved to the correct position
β Windows at the ticket sales office at the stadium now have a collision
β Drainage pipes inserted at the field entrance to field 50
β BGA South stairs to the digestate tank now have a collision
β Two floating manhole covers between the main courtyard and field 11 moved to the correct position
β Road markings at the curve at the Aldi sales station improved
β Fence at the hardware store entrance moved slightly
β Zebra crossing inserted at the road between fields 60 and 67
β oG 1.2.0.1 the fence gates are gone from the fields again
Preview NF March Version 1.2
Savegame can simply be continued
β Improvement to the dikes for placing dike sheep
β Methane is now in the price overview
β Pig feed is now in the price overview
β Additional foreign languages ββadded
β The gates on the dikes can now be hidden with Object Hide Mod
β Alfalfa now remains alfalfa when picked up with a chopper pickup and no longer becomes alfalfa hay
β Area 109 (space for oil rig) enlarged
β Field 77 road moved from the field
β Floating lamp moved at house no. 24
β Floating water tarpaulin at the harbor fixed
β Bushes deleted from field 61
β Floating guide post moved at the yard
β Floating garbage cans at the barrier moved appropriately
β Additional collisions at the barrier installed
β Bridge at the barrier moved appropriately
β Floating lamp at the pond at house no. 1 moved
β Floating alarm lamp at the bank moved
β Lock between field 16 and 19 now has collision
β Guide post moved from the guard rail at field 67
β The containers on building area 154 now have collision
β βDiarrheaβ in the gravel pit in the small gravel hole fixed
β Underground gutter at the βhorse farmβ deleted
β Car moved a little higher at house number: 22
β Wood pile in forest no. 118 now has collision
β A tree moved from the fence at forest no. 119
β Flower pot at the stadium behind the bus stop now has collision
β Wet street decoration moved away from the lowered dyke
β Indoor mask created for some buildings
β Green texture error at the station building fixed
β Collision of a canister at the gas station moved
β Collision at the veranda at house number 35 added
β Texture of the alfalfa bale improved
β Pet shop sales point slightly moved
β Fence moved out of the wall at field 28
β Car at house number: 43 deleted
β A tree next to field 54 moved a little further away from the field
β A zebra crossing added at the nursery
β Concrete texture on the station building fixed
β Hemp swath yield reduced again after threshing
β Legume straw for field peas and field beans now yields a little more
β Graphic bug in OG version between fields 88 and 89 fixed
V1.1.0.1
β Soil improvement, weights, bales, big bags etc. no longer sink into the ground all the time
β Shop area spawn point of vehicles increased
β Twitch sub board in shop area no longer identical
β Collision at fence at hardware store / bank added
β Collision fence elements railway tracks added
β Collision railway bridge added
β Collision at garage at vehicle dealership added
β Collision of part of building at grain dealership added
β Bush on field 48 at power pole deleted (savegame related)
β Passers-by at train station fixed
β Teleport point country no. 94 moved
β Teleport point country no. 177 moved
β Collision at supermarket Aldi and Lidl moved appropriately
β Double flickering bush at cattle farm deleted
β Vehicle dealer building New Holland fixed
β Collision at dairy fence fixed
β Shopping at train station moved appropriately
β Lantern on stadium grandstand moved
β Stadium Bushes/grass removed from grandstand, gutters moved
β Old LS22 logo in PDA map replaced with LS25
β Lamp on carport at house 31 rotated and carport moved slightly
β Zebra crossing added at gas station south and campsite
β Slanted flower at vehicle shop straightened up
β NF Marsch logo added to almost all bus stops
β Garden center greenhouse tank added and door changed
β House opposite stadium grass removed
β Lidl garbage can fixed in flower and floating flower box
β Grass and fence removed from carport at apartment building
β Some grills equipped with collision
β Doormat moved in front of door at house no. 19
β Curb at house no. 18 changed to driveway
β Window ledge at house no. 14 and no. 3 concealed
β Flying chairs fixed at house no. 5
β Gas station near village fire hose moved away from logo
β Gas station near village garbage can moved from wall
β Fixed floating parking space marking at bank
β Gas station south, water bucket moved from trash can
β Carport house 54, floating lamp moved appropriately
β Collision at house 54 slightly adjusted
β Addition building collision added
β Train disappears into the hall a little later, gaining more time for the barriers
β Drainage building inserted at the dike ground collision
β Harbor ground level slightly adjusted
β Floating antenna at house number. 35 fixed
β Faulty collision of a lamp at Raiffeisen fixed
β Version of dike crossing to field 83/84 adjusted without ditches
β Buying manure from the animal trade is now possible
β Straw and other things can now be sold at the heating plant
β Vehicle shop removed from the purchasable area 100
β Floating manhole covers at house no. 5 moved
β Invisible collision between hardware store and Edeka deleted
β 2 birches at the cattle farm moved a little further away from the field
β No more Riverband Springs lettering at the train station
β Teleport point land no. 142 moved
β User-unfriendly bank at the apartment building fixed
β Collision at the sidewalk at the bus stop fixed
β Collision at the schoolβs outbuilding installed
β Broken grill at house no.: 43 fixed
β Area of ββfuture feed XL made purchasable as in LS22 and cleared of bushes/weeds freed
β Collision at cargo box at train station added
β Forklift truck freed from Raiffeisen building
β Collision at stairs installed by wind turbine
β Wood spawn points for transport missions slightly increased
β Flax is now shown in the price overview
β Floating fir tree moved appropriately at field 7
β Lamp at bus stop at yard moved from road salt box
β Floating stickers from curve sign at BGA South fixed
β Sidewalk at field 19 cleared of bushes and too much grass
β Hole in BGA North patched
β Floating tree moved over field 56
β Bale moved from wall at garden center sales building
β Floating tree moved at the farm house
β 4 floating lamps moved at the sluice building
β Tree and doormat moved at plot 38
β Road marker post moved from road between field 11 and 12
β Road marker post moved from guardrail at field 48
β Tugboat at the harbor a little deeper in the water
β Collision added at the picnic benches
β Tree moved in curve of BGA South, tree moved at Kure next to field 60, tree moved at field 55
β Collision added at the silos of the GetreideAG
β Floating road markings in the village fixed
β Sunken bench moved at the dike
β Lamps moved at the building site for the flour factory
β Goatβs milk pallet set to 5000L
β Shopping facility for herbicides, liquid fertilizers and silage additives installed at the train station
β Textures when placing buildings work again
β Map edge collision in the south and west added
β Carport at house no. 9 now has collision
β Collision added to other decorative objects
β Floating NPC at the harbor and collision of some boats fixed
β Legume straw can now be sold at the harbor
β Flax is now displayed in the price menu (Fed Mods Pack Update)
β Curtains added to 2 windows at house 53
β Lamps moved from Raiffeisen
β Brick pallets can now be bought at the hardware store
β Purchase prices at the train station and Raiffeisen adjusted
β Diesel sales prices adjusted
β Herbicides, liquid fertilizer can no longer be sold at gas stations
β BGA South manhole cover set a little lower
β Lamp moved from tank at heating plant
β Campsite tidied up a little
β A few trees moved between fields 50 and 52
β New lime texture from JMZ installed
β Collisions installed at riding arena
β Hemp swath quantity and price reduced
β Hemp price reduced
β Collisions added at some power boxes
β Floating parking space marking at sluice building fixed
β Ha prices increased by about 10%
β Grandpa Walter moved a little
β A tree moved away from field 8
β Road system optimized on the version with ditches
β Collision added at the seating group at the dealer
β A bush deleted from field 52
β Canister changed to static object
β Bale moved at the nursery
LS25 NF March 4-fold description:
Multifruit map with 10 new types of fruit
(rye, spelt, triticale, summer wheat, summer barley, hemp, linseed, field beans, field peas and alfalfa)
5 new types of bales (hemp swath, flax swath, alfalfa hay, fresh alfalfa and pulse straw)
Typical North Frisian lowland landscape extensively revised and redesigned
89 fields with a total of approx. 1,159 ha of field area
approx. 146 ha of forest areas
approx. 64 ha of purchasable dike areas
Fed Mods Pack & Fed Production Pack are required
3 different collectorβs items (gold coins, Shelly shoes & pallets)
Animals can be fed with the multifruits
Horses are significantly more valuable
Sand, earth, gravel for digging
Train as a point of sale
approx. 15 different sales stations
3 Gas stations (one with diesel and methane purchase)
Major project playground in the park
Large stadium with football function
2 BGAs installed
2 stations for purchasing bulk goods
Hardware store for purchasing pallets of building materials
Lots of purchasable areas for farms and/or production
Extensive road network
More than 40 paintable ground textures
Lots of grasses, bushes and flowers to place/paint yourself
Shop decorative vehicles but be careful on servers and multiplayer
Grain converter to change summer wheat and summer barley to normal wheat and barley
Animal trade with the possibility of purchasing liquid manure and dung
Areas of the wind turbines can be purchased and wind turbines can be replaced with electricity-producing wind turbines
Empty pallets, bark mulch, OSB and chipboard pallets
House residents and supporters all up to date
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- 2 Comments
- 329 Downloads
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6 months ago

COMMENTS
Me too please check uploaded map file
It's been weeks and this is still not fixed!
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