Personnel Management v1.0.1.0

DESCRIPTION

Personnel Management for Farming Simulator 25 adds a complete employee management system that transforms AI helpers into named workers with unique skills, experience, wages, and personalities.


Multiplayer fix:

Fixed an issue where hiring workers could fail on dedicated servers.

Server-side farm data is now initialized and synchronized more reliably before hire/dismiss actions.


Hire applicants, train employees, assign transport duties, manage salaries, and build a reliable workforce that grows over time.


Features

Employee Management

Hire named employees from an applicant pool.

Every employee has unique:

Experience

Reliability

Loyalty

Monthly wage

Sick days

Specializations

Long-term employee progression and development.

Personnel Management Menu


Access Personnel Management through the ESC menu.

The interface includes:


Employee overview

Employee management

Applicant market


Controls:

ENTER – Main action

T – Toggle transport duty

G – Accept a wage increase request

N – Decline a wage increase request

S – Start employee training (when available)

ESC – Return to the overview

Work & Transport

Choose which employee performs AI helper jobs.

AI helper work now opens an employee selection window instead of using anonymous workers.

Assign dedicated transport employees before starting A-to-B transport jobs.

Wages, Dismissals & Resignations

Employees receive monthly salaries.

Salary depends on:

Days per month

Economy difficulty

Employee quality

Employees remain during their notice period after dismissal.

Low loyalty may result in:

Warnings

Salary increase requests

Resignations

Experience & Reliability


Employees gain experience from completed work.


Experienced employees:


Work more efficiently

Reduce equipment wear

Consume fewer resources


Inexperienced employees may:


Work more slowly

Increase machinery wear

Consume more:

Fuel

Seeds

Fertilizer

Liquid fertilizer

Herbicide

Slurry

Digestate

Manure


Reliability affects:

Temporary performance drops

Sick days

Specializations & Training

Employees can progress in multiple specialization categories simultaneously.

A specialization is unlocked once it reaches 100% progress.

Training rules:

One training session per employee each year

Only on the first day of a month

With one day per month enabled, training must begin before 12:00

Employees remain unavailable for the rest of the month while training

Training costs depend on the employee's salary and specialization.

Training typically grants around 30% specialization progress.

Configuration


Gameplay effects can be customized directly in the ESC menu through the game settings.

The savegame configuration file is still supported and stores the same settings.

Multiplayer

The mod supports multiplayer synchronization.

The following data is synchronized per farm:

Employees

Applicants

Assignments

Wages

Employee status values

Note: In a brand-new savegame, the Personnel Management menu may only appear after saving and reloading the game.

CREDITS

Dude23

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