Player Trading Plus V0.12.1.1

DESCRIPTION

Farms buy and sell goods with each other through invoices and standing orders.

Features:
Farming Simulator 25 mod by DTM Mods, PropaineX. Version 0.12.1.1, checked in game. Renamed from “Utilities & Waste Management” in 0.12.0.0.

Farms buy and sell goods with each other through invoices and standing orders, in multiplayer or with several farms in singleplayer. Money only moves between farms. Everything goes through the Community Depot.
What you can trade

Electricity goes straight from the seller’s power-producing productions into the productions the buyer picks, and is paid for as it arrives.
Slurry and manure are collected at the depot: slurry at the tank coupling, manure at the open end of the manure pit.
Bulk goods (grain and everything else the game counts as bulk) come from the seller’s silos and production outputs and are loaded at the depot’s silo pipe.
Pallet goods are sold by the liter. The seller’s pallets are used up; the buyer gets new pallets (1,000 or 5,000 l) on the depot’s pallet pad.

How it works:
Player Trading+ page in the ESC menu (also from the depot office door). It appears once a depot stands on the map. Tabs INCOMING / OUTGOING / STANDING ORDERS, summary cards, invoice cards with status pills.
New opens the PT+ CO-OP window: Invoice a farm, Request an invoice, Create a standing buy order, Create a standing sell order. Then one form: farm, goods, price per 1,000 l (or kWh, the game’s price as a guide), amount (a set amount or all in stock), discount and repeat (once, every day, every week). One item per invoice.
Only farm managers send, accept, decline, withdraw or delete. Once paid, anyone on the buying farm can haul.
Goods wait in the depot. Goods put up for sale leave the seller’s storage and sit in the depot, still the seller’s, until the buyer collects them. Unsold goods go back home (pallets come back on the pad).
Discounts: the seller can give a discount on a bill or a standing sell order. On a request the seller sets it when approving. Both farms see the discount on the invoice, receipt and Details.
Standing orders are open to every member: a sell order anyone can buy part or all of, a buy order anyone can fill. Money for a buy order is held when it is posted; withdrawing returns what’s left.
Details on every invoice: ordered, delivered / collected, refunded, discount, what the buyer paid and the seller got. Finished invoices can be deleted one by one or all at once.
Payments show on the finance page as “Player trade sales” / “Player trade purchases”.

The Community Depot

Shop: Production > Selling points, $268,000, upkeep $268 a day. One per map unless the server admin allows more. Every other farm is offered membership; members and the owner share the upkeep equally. Two months in debt = suspended until paid. A member can leave but can’t rejoin for 6 months. No depot (or no membership) = no trading. The depot has a slurry tank, a manure pit, UNIA silos with a loading pipe for bulk goods, a pallet pad and an office.

Installation:
Download FS25_PlayerTradingPlus.zip from the latest release and put it in Documents/My Games/FarmingSimulator2025/mods, without unzipping or renaming it. In multiplayer, the server and every player need the same version.
Saves from Utilities & Waste Management keep their invoices and orders, but the depot has to be placed again.

CREDITS

DTM-Mods

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