Terrain Height Adjuster v1.0.0.3

DESCRIPTION

V1.0.0.3
-Different types of tires exert varying degrees of pressure on the ground, which should be taken into account during heavy work.
-Removed sliding on grass and dirt roads as it was barely noticeable.
-Removed aquaplaning.
-Added visual changes to the ground. However, this comes with a drawback—you will notice it when working with the plow.
-The code has been slightly rewritten, and now for it to work correctly, please read the mod's header.

For the correct functioning of the mod, you need to set the value maxHeight="0.7" in the "mapEU.i3d" file located at \Farming Simulator 25\data\maps\mapEU-AS-US or in the file of your modded map. In the "mapEU.i3d" file, you need the following line: <DisplacementLayer name="terrainDisplacement" size="16384" tileSize="16" numChannels="6" cellSize="8" viewDistance="75" blendOutDistance="5" maxHeight="0.7" densityMapShaderNames="terrainDisplacementMap"/>

✅ Slipping in the rain – vehicles lose traction and may skid on wet grass and mud.
✅ Deep ruts – heavy machinery leaves noticeable tracks, especially in soft soil after rain.
✅ Getting stuck in mud – driving on wet soil with narrow tires increases the chance of getting stuck.
✅ Changing resistance – different surfaces (asphalt, grass, mud) affect handling and fuel consumption.
✅ Dynamic parameter adjustments – the mod automatically reacts to weather and surface changes.

CREDITS

Erata

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