Changes since version 0.25
Since version 0.25 the mod has been significantly expanded:
complete tire pressure integration
Vehicle weight and load calculation
Axle load and attachment evaluation
permanent real terrain grooves
full multiplayer synchronization
own top and bottom model
Compaction hardness and target areas
Plant and root system
Root health
Structural damage
Multiple crossings
Slipping, cornering and maneuvering damage
Roller reconsolidation
different effects of all important tillage implements
Plow sole formation
biological recovery
Fruit damage within the wheel track
particular sensitivity of young plants
Care tire rules
AI Helper Exam
Vehicle and device locks
extended field info
public soil and irrigation API
Dedicated server and performance optimizations
FS25 Visual Mud Tracks
**Author:** Sherman
**Version:** 0.31.0.0
**Multiplayer:** Supported
**Dedicated Servers:** Supported
FS25 Visual Mud Tracks expands the lanes and soil behavior in Farming Simulator 25 with a permanent, weight-, moisture- and crop-dependent soil system.
Not only does the mod create visible tire and chain tracks, but it can actually lower the terrain and form permanent ruts. Vehicle weight, load, tire pressure, soil moisture, tillage, plant roots, slip, cornering and multiple passes are taken into account.
## Lanes and terrain grooves
The tracks depend, among other things, on:
* Tire width and tire type
* Tracked chassis or trailer tires
* Wheel load and vehicle weight
* Loading and filling material
* Soil moisture
* Soil type and cultivation condition
* Tire pressure
* Number of crossings
* existing compaction
* Plant and root stock
Heavy vehicles and repeated crossings can further deepen existing grooves. The maximum depth is limited separately for wheels, trailers and tracked vehicles.
Terrain grooves created are retained after saving and are only removed through appropriate soil cultivation or a manual reset.
## Vehicle weight and attachments
The mod calculates as realistically as possible:
* Curb weight
* Total weight
* several FillUnits
* Seeds, fertilizer, lime, water, manure and crops
* Trailer and combine loading
* Front and rear weights
* attached devices
* recursively appended device combinations
* Axle load distribution
* Front and rear load shifting
* Support load
* Raised and lowered devices
Ground-based devices put less strain on the towing vehicle than fully raised devices.
## Tire pressure
Visual Mud Tracks can take tire pressure values from Mud System Physics.
Low tire pressure creates:
* larger contact area
* wider track
* lower point load
* shallower grooves
High tire pressure creates:
* smaller contact area
* narrower track
* higher point load
* deeper grooves
Without Mud System Physics, neutral defaults are used.
## Soil compaction
Each soil cell can have its own state. Among other things, the following are saved:
* Topsoil compaction
* Compaction hardness
* Subsoil compaction
* Processing intensity
* Structural damage
* Plow sole
* Roller reconsolidation
* Number of crossings
* last processing type
* final working depth
* Plant species
* Growth stage
* Root density
* Root health
* Plant damage
* local irrigation amount
Compaction occurs depending on wheel load, soil moisture, tire pressure, slip, maneuvering, cornering and multiple passes.
## Densification target areas
Compression is not generally rated as bad. Different field states have their own target areas.
Reviews:
* too loose
* slightly too loose
* optimal
* slightly compacted
* heavily compacted
* Damaging compaction
For example, a seedbed requires different reconsolidation than freshly plowed soil or grassland.
## Structural damage
In addition to compaction, there is a separate structural damage of 0 to 100 percent.
Structural damage occurs particularly through:
* high slip
* spinning wheels
* tight curves
* Shunting
* difficult crossings
* very wet ground
* incorrect soil cultivation
* Heavy rollers on soil that is too moist
A soil can be compacted, smeared, muddy and biologically damaged all at the same time.
## Plants and roots
The mod recognizes plant species and growth stage. A natural root density is calculated from this.
In addition, each soil cell has a root health of 0 to 100 percent.
The effective root density results from:
```text
Natural root density × root health
```
The roots influence:
* Carrying capacity
* Grooving
* Soil structure
* biological recovery
* Sensitivity when crossing
Young plants are more sensitive than mature plants. Grass, clover and alfalfa have a stronger root mat and are more resilient.
## Recognized plant species
Basically, all correctly registered standard, card and mod fruits are supported.
There are separate profiles for:
* Grass
* Clover
*Alfalfa
*Alfalfa
* Corn
* Sorghum
* Potatoes
* Sugar beet
* Wheat
* Barley
* Oats
* Rye
* Spelled
* Soybeans
* Peas
* Beans
* Rapeseed
* Sunflowers
* Cotton
* Rice
* Sugarcane
* Grapes
* Olives
* Poplars
* Oil radish
* Vegetables
Fruits that are not specifically stored receive a general standard profile.
## Fruit damage
Visual Mud Tracks can damage plants within the actual tire area.
The damage depends on:
* Tire width
* Wheel load
* Soil moisture
* Slip
* Cornering
* Multiple crossings
* Plant species
* Growth stage
* Root health
* Structural damage
* Care tires
* AI helper
* Vehicle and device locks
The first stage of growth is particularly sensitive.Minor damage primarily affects roots and crops. Mittlerer Schaden dünnt den Bestand aus. Severe damage completely removes the plant from the wheel track.
## Fruchtschädigungsmodus
Im Mod-Menü stehen drei Modi zur Verfügung:
* Spiel-Einstellung übernehmen
* Erweiterte Visual-Mud-Tracks-Schädigung
* Vollständig deaktiviert
In “Apply Game Settings” mode, the mod damage is based on the global LS25 fruit destruction.
## Care tires
Four settings are available for maintenance and row crop tires:
* no plant damage
* nur bei starkem Schlupf
* reduced damage
* normal damage
Care tires are evaluated based on tire width and recognizable tire designations.
## KI-Helfer und Gerätesperren
Active AI helpers can be excluded or included in the extended fruit damage.
The mod also checks recognizable vehicle and device settings that prevent fruit destruction. This check can be turned on or off in the menu.
## Tillage
The devices have different effects on the floor.
### Plow
* starke Oberbodenlockerung
* Entfernung sichtbarer Rillen
* Verringerung oberflächlicher Verdichtung
* mögliche Bildung einer Pflugsohle
### Cultivator
* mittlere Oberbodenlockerung
* Reduction of light and medium compaction
### Disc harrow
* oberflächennahe Lockerung
* Glättung und Mischung des Oberbodens
### Rotary harrow
* fine seedbed
* Surface smoothing
* geringe Unterbodenwirkung
### Subsoiler
* Verringerung der Unterbodenverdichtung
* Aufbrechen der Pflugsohle
* Wirkung abhängig von Bodenfeuchtigkeit
### roller
* Reconsolidation
* Seedbed stabilization
* Surface smoothing
* bei zu nassem Boden mögliche Schadverdichtung
## Pflugsohle und biologische Erholung
Repeated plowing at similar depths can create a plow sole.
This can:
* Wasserabfluss behindern
* Durchwurzelung erschweren
* Unterbodenverdichtung erhöhen
* Staunässe begünstigen
Ein Tiefenlockerer kann sie reduzieren.
Living plant roots can slowly regenerate topsoil, root health and soil structure. Subsoil compaction and plow sole recover very slowly.
## Field info
Die normale Feldinfo wird erweitert um:
* Compaction hardness
* Subsoil compaction
* Root health
* Soil structure
* Target area
* Plow sole
The display is compatible with precision farming as well as additional soil moisture, weather and irrigation displays.
## Multiplayer
Das System arbeitet serverautoritär.
Der Server berechnet und speichert:
* Terrain grooves
* Soil compaction
* Root condition
* Structural damage
* Plow sole
* Editing status
* Fruit damage
Players who join later will receive the full ground state.
## Performance
To reduce server load, the mod uses:
* Fahrzeug- und Gewichtscaches
* FillUnit caches
* Warteschlangen für Terrainänderungen
* begrenzte Verarbeitungsbudgets
* gebündelte Netzwerkpakete
* verzögerte Speicherintervalle
* zusammengefasste Bodenzellen
## Mod menu
Einstellbar sind unter anderem:
* Track reinforcement
* Track contrast
* Crossing steps
* Terrain grooves
* maximum groove depth
* minimale Bodenfeuchtigkeit
* Weight influence
* Tire width influence
* Fruchtschädigungsmodus
* Care tires
* KI-Helfer-Fruchtschaden
* Vehicle and device locks
* Diagnostic functions
##API
Visual Mud Tracks provides the `VisualMudTracksSoilAPI` API to other mods.
Abrufbar sind unter anderem:
* Plant species
* Growth stage
* Root density
* Root health
* Topsoil compaction
* Subsoil compaction
* Structural damage
* Plow sole
* Target areas
* Editing status
* Irrigation amount
* Track depth
* Plant damage
Irrigation and tillage impacts can also be reported via the API.
## Änderungen seit Version 0.25
Since version 0.25 the mod has been significantly expanded:
* vollständige Reifendruckintegration
* Fahrzeuggewichts- und Beladungsberechnung
* Achslast- und Anbaugeräteauswertung
* dauerhafte echte Terrainrillen
* vollständige Multiplayer-Synchronisierung
* eigenes Ober- und Unterbodenmodell
* Verdichtungshärte und Zielbereiche
* Pflanzen- und Wurzelsystem
* Root health
* Structural damage
* Multiple crossings
* Schlupf-, Kurven- und Rangierschäden
* Roller reconsolidation
* Different effect of all important tillage implements
* Plow sole formation
* biological recovery
* Fruchtschädigung innerhalb der Radspur
* besondere Empfindlichkeit junger Pflanzen
* Care tire rules
* AI helper exam
* Vehicle and device locks
* extended field info
* öffentliche Boden- und Bewässerungs-API
* Dedicated-Server- und Performanceoptimierungen
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