Added baby animals: calves, heifers, foals, lambs, chicken chicks, piglets etc.and new animals: goats, ducks (also with baby stages)
Added special feed requirements
Animals eat more but produce more (like in maize plus). I DON'T THINK IT WORKS WITH MAIZE PLUS
Goats produce sheepmilk (the map had already a new type of milk added and didn't know how to add another to the milking machine already on the map; changed the translation to mention sheeps and goats); sheeps produce milk and wool (as I said, already on the map, not my intervention)
Added new crops: lucerne and clover (with their own bales; if wrapped turns into game's silage; harvested with a forage cutter, turn into chaff), linseed (harvested with grain cutter; has it own straw called flax fiber) and new grain: rye and millet. Added carrot as a new root crop and and also as a animal fodd.
Soybean can leave straw behind (new straw type used in feeding cows)
The translation for the new crops and animals is only in english and romanian.
This is not a mod!!! Unzip and replace files in the original mod folder.
Please follow the tutorial made by Enowler how to add multi fruit on a map. The process is the same for Italia Emilia Ext.
Download for Italia map:
Be careful to download all the required mods from Edmonds website for the map to work.
Also for the carrot harvest I added some mods as requirements that should automatically download from mod hub. Also you can check my Fortscritt Multifruit edit for a smaller machine.
Tutorial for multifruit by Enowler:
Please replace also the character folder and add scripts folder directly in the map folder and the HOF Bergmann animals should work too (except cats - need a special placeable).
All credits go to the map maker Edmond and his team and Farmer Andy for animals.
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