A lot of work v2.0

DESCRIPTION

Short description of the map: " A lot of work " of Bummi
All elements of this map are NOT from me but This is a collection of objects / buildings and scripts whose origin I can not understand Partially at the present time because the authors are not reachable for me or from the object / scripts - files not seen were / are not of Giants in the stuff.
I WANT TO THANK ALL OF WHICH ARE EXPRESSLY IN
SCRIPTS AND objecte / BUILDINGS WERE USED HERE I HAVE THE SAME WAY WHEN GIANTS FOR THE GREAT GAME .
THANK YOU FOR YOUR WORK AND MAKES PLEASE CONTINUE .
I've built the map for my son and me in SP because he wanted to have a card where he can romp with the "Great harvesters " . Everything on this "map" is invented and corresponds NOT Reality ( UR) .
But maybe there are one or the other has a similar game and strategy for these players, it's an offer no more. This map is very simple , it also comes with something More extensive description is available in the downloaded file is in the process so that you roughly know what to expect but here a "short description".
A few general notes anticipation
The map is set in a zip file name " Please unpack " herein will find a folder name " mods " and the two " defaultVehices " and the PDF file "Description of the map" and a few images.
First, please read the description
the there is described exactly why you "what" and "how" should do with the folder " mods " and how the map works.
In the root directory of the map is the same description again as OpenOffice.
Note: Since patch 2.0 ( currently 2.1) we had no more problems with game crashes. As the GE version 5.0.3 was used last .
Played the map in SP ( and MP) with " heavy " and "Info " / " settings" : Time scale : 15
Frequency of missions: None Missions
on the growth times have been adjusted accordingly !
Rotting doing nothing here .
There are no missions!
This map is for " MR" not suitable !
I have some things changed so that the map by " UR " is ( unrealistically ) .
MP went with us ( with two laptops ) .
I can not guarantee also give the MP with you is really good!
In this release are starting vehicles Addon ` s been used !
But I have a defaultVehices with purely done where no starting vehicles from the UrsusAddon_v2.0.0 , and the TitaniumAddon_v1.0.5 who used the addon 's does not have the need defaultVehices just dive . The defaultVehices is located in the root directory of the map .
There are on the map five additional fruit. Oats, rye , triticale and spelled are fruits such as for example : . Wheat and barley. Millet is a fruit from a processing perspective, such as corn .

The animals are all on the " animal farm " , of course, only if You make ;-) and while there may be:
- Cows
- Sheep
- Chicken
- Breeding pigs ( part - animated by Maruh )
- Breeding cattle ( part - animated by Maruh )

A mod for the transport of animals is not in there but which at example : . ^ MH or similar portals.
It is a normal large map with 12 fields of which You own eight including the cow pasture . Four fields which are ripe harvest , the rest is on the growth.
To acquire The Rest of the fields is the same procedure as in the standard card.
Here's a short story to the map " Viel_Arbeit " :-)
You've decided on a new challenge in the field of agriculture to accept and away from civilization as " foreman " to take a job on a large test -Good , which is not here to Riems . By and large, you'll quickly notice the duties but are much more extensive as I thought :-) . Because what you do there other interested go there also some visitors around or stretch your legs after eating . As your helper " contract workers " are that make your / your work, and are also housed in the restaurant , it can sometimes be the manauf whose work sometimes an "eye drop " must ( Cheers ,-D ) . As this is experimental fields and plants are there no manufacturing but only " collection points " from where the products to the Institute , which oversees the project , will be redirected underground and there is then decided what happens to it . To make your creativity and freedom of choice in dealing with plants , animals, and technology but as much as possible real , the Institute has decided you your work to tempering as it is common in the market. Only here you also have the possibility Plants to Grow - as well as equipment and machines for testing do not exist as on the free market , but since we will already be going on with "Good work," it is to beet , corn and grain harvest. Since the project will now restart again there is of course no animals except the yard - Hahn . If you want you also deal with animals , it is recommended at an early stage with the feed production to beginnen.Erzeugnisse represent for further processing appear to you as farmer inappropriate or overproduction , of which also always , you can use and thus reduce something your expenses for the BGA .
I wish you much fun.
Bummi

CREDITS

Orginal auf die map abgestimmt
ryeMOD ? LS 11 selbst
oatMOD ? LS 11 selbst
dinkelMOD ? LS 11 selbst
sorgumMOD ? LS 11 selbst
triticaleMOD ? LS 11 selbst
RegFillTypes ? selbst
DoorTrigger ? nicht Notwendig
SchweineZucht Maruh selbst
Ertrag.lua" ? LS 11 selbst
WaterMod Maruh selbst
Huehnerstall Maruh selbst
PDAfix Maruh selbst
WoolPaletteCollector Maruh selbst
OverrideTrafficVehicle ? 11.08.13 selbst
OverridePathVehicle ? 11.08.13 selbst
OverrideAIVehicleUtil ? 11.08.13 selbst
allowAllBales.lua Enemenedene nicht Notwendig
BuyManyAnimals Maruh nicht Notwendig
FruitHudText.lua Decker selbst
register upsidedown selbst
ParkingTrigger Aranea selbst
registerVehicle Zalidar selbst
registerVehicleUrsus Zalidar selbst
Gebäude und Objekte Ur - modder Angepasst an die map
BGA getsome2030 selbst
Mischfutterlagergebäude ? selbst
-“- funktion Idee von Frisco selbst
Brauerei ? (Warsteiner LS11 ?) selbst (Rosdocker)
Zaun um die Weide ? selbst
Plakat ? (LS11) selbst (Bild)
„Schild“ ? selbst
LPG_SiloPaket ? selbst
FloodLight ? nicht Notwendig
Schweine Verkaufsstelle ? selbst
SheepShed ? (UK) selbst

Similar modifications
ADS BLOCKED

Please disable your AdBlocker

We detected that you're using an ad blocking extension in your browser.
Ads help us maintain and improve Modhub.us.
Please disable your ad blocker and reload this page.

COMMENTS

There are no any comments

Write a comment