Courseplay for FS22 v7.0.0.21


Push Release
Turn off pathfinder turns by default #603
Drive to 1st or last waypoint with field speed #581
Implement raise/lower late/early configurable (see Wiki)
Plow rotation in turn #536
Added a simple movable HUD (see Helpmenu in the game.)
Pathfinder FPS boost (a lot less FPS drop, slightly longer calculation)

Push Release
Self unload with wide trailers #349
Some self unload and pathfinder fixes
Fertilizer Setting fix #513
Plow rotation fix #536
AI Helper Menu and Mini GUI have now seperate settings for 'start at' (Menu default 1st, Mini GUI nearest) #499
First implementation of the fold at end setting. #104
Added a few more Autodrive interface functions
Added AIMessageErrorIsFull
Some small fixes
Turn decision making refactored - see Wiki
Some Bale loader fixes
Fix callstack for #577

Push Release
Field scanner fix for sharp corners #502
Small Plow fix
Island bypass and row angle added #45 and #139
Pathfinder turn fix #461
Wait for straw swath before starting turn #437
More Interface functions for AD (not relevant for Users)
Mini GUI can now be closed with keybind #501
debug menu colors changed #281
Coursegenerator can now be closed with esc as well
Headland turn fix #520

Push Release
Some changes in the Job starting and stopping
Show course start/end on plot #191
Synchronize the cp job parameter between the in game menu and the mini gui
Turn fix and improvement for #461
Added Interface function for AutoDrive
Added the Bale wrapper *1
Added Bale Loaders *2
Error popup on course generator error #472
Added a field margin setting to generator screen *3
Articulated vehicle reversing fix #230 #329 #424
Also fixes unfold for Ropa Harvester
More turn fixes and improovements
Attached harvester fix #370
Smal translation changes

Due to the confusion about our 'mini HUD', changed the actual display keybind to a proper name. At this point a huge thank you to our translators for doing such a great job.

With the 'start at' option set to 'bale collect/wrap', and with a bale wrapper, CP will find all bales on the field and
wrap them.

For now, they just stop when full.

This generate a new field boundary (smaller or bigger than the original) before starting the actual course generation.
This way, you can overlap the field border or get more distance to avoid obstacles that are to close to the field border.



Similar modifications

Commented on 2022-01-22 02:03:47

any chance to get a loading wagon to do fieldwork?

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Commented on 2022-01-22 17:20:26

Automatic charging is still not good with the combine
If I put it in the mod folder, the combine will not be able to empty the crop for some reason if it is being emptied automatically. V is working properly.

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Commented on 2022-01-22 21:01:15

noticed that the combine automatically switches off swaths any time I start a course

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Commented on 2022-01-24 00:16:08

Go back to the old overlay. Much more simple to use and all under one screen.

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Commented on 2022-01-27 14:06:18

who needed to change the menu I do not understand. there were handy settings in other versions of the farm who needed to change I don't understand. make the menu at least off the screen for whom it is needed to blink constantly in front of your eyes

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