Courseplay for FS22 v7.2.1.4

DESCRIPTION

Push Release 7.2.1.4

fix for #2370 (tweaked Giants handling until they fix it)

fix for #2535 (at least it should not lock up the game)

Slows down combine for the last 1.5 Percent leftover to smooth the stopping of the combine. #2526

Added progress how much filllevel has been removed since the start in percent.

Fixed Bug, where the silo loader didn't lower the pickup.

Fixed a rare callstack.

Bale job helpmenu update according to last Update changes.

Created a website that represent all content of the ingame help menu.

Helpmenu Page: https://courseplay.dev/

fix for #2489

fix for #2505

fix for #2511

fix for #2295

fix for #2515

fix for #2536

fix for #2528


Push Release 7.2.1.3

Small correction for #2464

Combine Unloader Enhancements:

Before giving the control over to AD or Giants, driving back to the start position marker with opposite direction.

After unloading a loader the reverse driving part is skipped.

Added traffic control for unloading to the heap with multiple unloaders.

Copy/paste job parameters between unloader and loader workers.

AI menu position markers can now only be changed, if they are allowed.

Some HUD adjustments.

Bale collector/wrapper now works the same way, as the combine unloader in terms of markers.

The field position is now saved into the vehicle and will not be reset to the vehicle position, when started by the hud!

The position has to be set everytime in the ai menu!

This fixes problems with AD restarting and also has the advantage that you don't need another AD Target on the field to start the driver.

Added error debug msg to debug #2463


Push Hotfix 7.2.1.2

fix for #2456

removed forgotten debugs #2455

hopefully final fix for #2449


Push Release 7.2.1.1

fix for #2449

fix for #2444

fix for #2440 and #2443

should fix #2265 and #2245


Push Release 7.2.1.0

fix for #2393 and #2396

fix for #2379

fix for #2427

fix for #2419

Help menu updated

Added pause button for recording fieldborder

Added a count down for bales to collect/wrap. Note that new bales produced on the same field will not update the counter immediately for performance reasons.

Added unload on field option for combine unloader. Use the target icon to get into the AI Menu. At the bottom there is a new option "Fieldunload" that have to be activated and a target set on or within 20m of the field where you unload on. The direction is in which direction the heap will grow.


Added Loader Driver for vehicles like Ropa Maus to pick up heaps of sugarbeet and empty bunker silos. While pick up a heap can be unloaded with the same unloader as combine unloader (switch the "Combine" on the HUD to "Loader", the rest is the same) when empty a bunker silo, it can work but due to walls, there is no way the unloader can unload it safely, try on your own risk :) The unloader will always drive next to the Loader and in the same direction. The Loader will unfold in a default position when he reaches the heap. However, when you drive there by yourself, unfold it and then move the pipe to a left or right position and a height like you want, it will keep the position when you start the driver. #606


Push Release 7.2.0.5 Modhub Update


Push Release 7.2.0.4

Goeweil pack fix when CP HUD is active on vehicle.

Baler won't get blocked by bale when reversing and bale is still in the baler. #1863

Balepusher ignore bales configurable bool for vehicleConfig.xml (only for Fieldwork!) #2377

Added Bale Pusher and Bale Pusher to the config as first bale pusher.


Push Release 7.2.0.3

Disable fruit avoidance, if pathfinder fails #2316

Horizontal offset is not used for selfunload path #2324

Tweak for mods that have a built-in capacity #2335

Fix for info text synchronisation #2341

Added a global setting to enable/disable harvesting while raining #2343

Added error popup if the field name is already in use


Prevent stuck loading the game, when a map use a faulty bunker silo #2371


Push Hotfix 7.2.0.2

Fixes custom field destructor timing


Push Release 7.2.0.1

improvements for bunker silo driver #2265

Gui fix for non valid cp vehicles and disables the hud, while sitting in an attached vehicle (e.g. mobile Wood Crane).

Disables a few hotspots, while drawing a field border.

Disables shield raising while driving into the silo for now.

Add option for Fieldwork to send driver back to start waypoint, when done with work.


Prepare modhub Update

added bunker silo mode and combine unloader mode.

the remaining time for fieldwork is now displayed on the HUD.

support for Universal Autoload.

option to show the current course on the mini map.

user setting to change between feet and meters.

simple collision avoidance for unloaders to not crash into the combine.

option (keybinding) for course editor to delete all waypoints until the end.


new course visibility option (blue eye icon) to show everything

between the leading 20 and last 5 passed waypoints.

help menu sections for unloading combines and compacting/pushing in a bunker silo.

countless fixes and improvements.


Push Hotfix 7.1.2.6

The change for not unfold the combine after generating a course leads to the problem, that unfolding gets stuck.

So the combine won't get unfolded with the start of the course.

Need to find a better way, but for now it is better to have the combine unfold correctly.


Push Release 7.1.2.5

fix for combine unfolding when generating a course

fix for #2163 when island is on headland

fix for #2175 and #2112 for better row alignment

fix for #2188 by @marcus-anton

fix for #2165 not the best solution, but the Harvester don't drive away

fix for #2194

fix for custom field area for other mods (e.g. Seed Calculator)

added new course visability option (blue eye icon) to show the 5 last and 20 next Waypoints.


added new help menu sections for unloading combine and compacting/pushing.


Push Release 7.1.2.4

some more fixes for bunker silo driver (e.g. wrong behaviour with attached weight)

Add wheelloader + shield and snowcat support (Volvo wheelloader needs fixes by Giants, the snowcat works with 5km/h) #2137

should fix #2132


Push Release 7.1.2.2

fix for #2117

fix for #2127

might help with #2123

fixes AD not waiting for bunker silo driver to reach its parking position

few more improvements, adjustments and fixes for bunker silo driver


Push Hotfix 7.1.2.1

fixes LUA Errors with silo bunker mode e.g. #2114

fixes reverse driving tractors

fixes MP LUA Errors e.g. #2115

fix for #2113

fixes proximity sensor


Push Release 7.1.2.0

fix for #2094

fix for #2100

fix for #2092

added a minimum offset for auger wagon to trailer of 3.8m #2092 might help with #2090

Slightly adjusted automatic pipe movement. Should help with #2036


Proximity sensor will now be turned off on the same side as the pipe and not only on the left side.

Course rename enhancement #2075

added the Bunker silo driver*

added remaining time to the HUD for fieldwork** #1108


*INFO:

The bunker silo mode is available if no valid fieldwork implement or trailer is attached.

The mode is preselected when a shield or a spreader is attached, with a roller you have to cycle through the starting point setting in the HUD until the bunker silo mode appears.


With a shield or spreader attached, Courseplay sets the direction to drive into the silo automatically. If the vehicle has no shield or spreader attached, you have to set the direction manually.


You can also enable/disable the waiting at the park position.


If waiting at the park position is enabled, and a vehicle with a full trailer approaches (driven by the player or by AutoDrive), the driver will automatically drive to the park position and wait until the unloader finished unloading and left the detection range near or in the bunker silo.


**INFO:

The remaining time is just a leftover time prediction for fieldwork about some fixed parameters and will like have some inaccuracy.

Refilling, standing around (e.g. harvester waiting for an unloader) is of course not part of the calculation.

CREDITS

courseplay-release-creator

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