Fed Production Pack Revamp required v2.4.0.0

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Hello,


Production Pack 2.4

- The central warehouse is back with blueprint, 5 placeable pallet warehouses and central output area, complete assembly YouTube video episode 879

- Butcher rewritten to revamp with two new meats lamb and veal (depending on animal age and health)

FS22_TH_AnimalProduction is then no longer required, if necessary start the game and save it, then reload the save

- Fixed ground collision at the oil mill

- Cardboard pallet again slightly revised

- Palettes and beehive display at the orchards revised

- Raw materials from sacks (e.g. pellets), canisters (e.g. molasses) and the cardboard pallets produce some empty pallets (recycling)

- Changed floor panels pallets spawn area potato factory, sugar factory, laboratory, brewery, and pellet factory

- Maintenance consumption of the electricity wind turbines and photovoltaic systems reduced somewhat


Production 2.3

- Swapped pasta production level indicator of rye and spelled flour pallets

- Refinery parking lot lines taken away

- Brewery moved erroneous collision

- Fixed CPU mesh flag error with wooden barrel pallet

- Changed silage additive palette and silage additive is now slightly lighter

- Added beer as a 10% booster for the lumberjack

- Performance improvement for various productions

- Refinery trigger liquids increased

- Cardboard pallet changed

- Beer keg palette changed

- Separator capacities for liquid manure, manure and digestate slightly increased

- Lime works overtime for gravel processing

- Gravel plant new line for soil and gravel

- Added better French and Czech translations

- For a better overview, the fruit plantations (apple, cherry, plum, pear, mirabelle plum and peach) can now be found in the construction menu under plantations

- Increased the trigger on the orchards a bit

- Laboratory silage additive can now also be picked up in liquid form

- Corrected collision in the PV systems


Version 2.2.2.0 REVAMP REQUIRED

- Performance improvement for the power producing halls, 2 MW BGA, bakery, brewery, fertilizer production, fisherman, lumberjack and cheese factory

- Potato factory fixed erroneous collision at the silos

- Potato factory pallet delivery trigger and waste water marker moved appropriately

- Potato factory masonry texture improved

- Increased vegetable factory trigger for potato, onion and carrot

- Added French translation (Translator XTENNESIEX)

- Moddesk adapted to Giants version number

- Deleted some superfluous textures

- Moved vegetable factory loading and unloading icons


better late than never.

This is now my FED production pack.

The package is a summary of all placeable production mods made by me.

The Fed Mods package currently consists of

Fertilizer production (manure and liquid manure becomes fertilizer)

Seed production (from grain such as wheat + fertilizer we seed)

Fermenter (Grass and/or chaff becomes silage)

Feed factory (compound feed for cows and feed production for pig feed)

Refinery (canola or sunflower becomes diesel and pig feed)

More mods will follow in the next weeks/months.

Have fun with it

Best regards

FedAction

CREDITS

Idee / Konzept: FedAction

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