GIANTS EDITOR V9.0.1

DESCRIPTION

– Support for Farming Simulator 22 i3d format
– Added basic conversion of mods from Farming Simulator 19 to Farming Simulator 22
+ Converts density maps and adds new density maps
+ Converts field distance textures
+ Converts SunAdmirer, Nightlight, Nightlight2, NightIllumination onCreates to new visibility conditions
+ Replaces custom shaders
+ Converts foliages
+ Convert terrain layer attributes
+ Add new editor naming annotations for density maps and info layers
+ Several manual steps are required:
++ Convert terrain normal maps (add height channel, move smoothness channel)
++ Convert distance textures (alpha channel now is smoothness)
– Added support for i3d references
– Added “Locked Group” attribute for any node. Allows picking of locked groups instead of their children
– Added shortcut to create a “Locked Group” for the selection: Ctrl + Shift + G
– Added new mesh paint mode
– Added horizontal scrollbar to scenegraph panel
– Added mouse button function “erosion” in terrain editing panel
– Added support for windows high contrast mode in scenegraph panel
– Added a searchbar for the scenegraph
– Added separate gizmo modes (Q: combined, E: scaling, R: rotating, T: translating)
– Added first person mode
– Added prefab rating
– Fixed movement with RMB + WASD
– Added support for adding multiple audio files to an audio source
– Fixed copy/cut/paste crash when pasting in the same node that was copied/cut (cutting and undo to get the old node)
– Added possibility to edit node name with use of F2
– Added more simple geometry to create (WASD + ctrl + space + mouse to control, esc to exit)
– Added option to change various checkboxes in with multiple objects selected
– Added new option to render a translation helper grid when translating within a plane
– Added terrain layer manager to modify terrain layers
– Added dialog for editing shortcuts
– Added rectangular object selection in viewport
– Added German localization
– Fixed deletion of group nodes when undo/redo history is cleared
– Improved object selection (picking)
– Added a “Default” menu entry for View/Debug/ menu, which resets the debug view
– Added option to toggle if non-renderable objects are selectable
– Added option to toggle if splines are selectable
– Made main viewport detachable
– Added a “limit to texture” replace option for texture painting
– Fixed the viewport update for foliage when terrain sculpting
– Added snapping also in local mode for translation, rotation and scaling
– Fixed node dragging in scenegraph
– Added shortcuts to increase and decrease size of gizmo
– Added new shortcuts ALT+G, ALT+R, ALT+S to reset translation, rotation and scale
– Added CTRL+x,CTRL+c,CTRL+v support for cut, copy, paste in editor script control
– Added support for 3DConnexion SpaceMouse
– Esc exits the current paint mode
– Added option to have named drop downs for terrain detail layers
– Added option to temporarily enable grid snapping by holding ‘X’

CREDITS

GIANTS Software

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COMMENTS

Commented on 2021-11-25 05:21:04

NICE!!! doesn't work worth shit, I'm having better luck converting manually.

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Commented on 2021-11-25 12:24:10

working FSIconGenerator fs22?

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Yaz
Commented on 2021-11-25 14:33:42

editor in Polish language :D , GIANTS THANK YOU.

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RH
Commented on 2021-11-25 14:51:10

WERKT NIET.PFFFF

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Commented on 2021-11-25 15:29:53

preferences - instalation path: game directory fs22

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paulfair1962
Reply comment on 2021-11-26 03:01:23

Is this for when you select "open mod..." under the "File " menu, and select the fs19 mod you want to convert?... Please let me know step by step... I love the mods that came out for FS 19, and want them in FS22. Thanks... just getting started on trying to learn modding the simple way.

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Commented on 2021-11-26 02:41:38

I HATE TO SAY IT... THERE IS NO AUTO CONVERSION FUNCTION... WHERE'S THE TOOL ICON FOR THIS FUNCTION? I'm lost, and getting the run around.

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Commented on 2021-11-26 06:42:37

bonjour ne fonctionne pas sous Windows 11 je lance giant 9.0.1 il s' ouvre bien mais quand je veux ouvrir i3d d' une carte officiel le giant ce ferme cela est pareil si je veux ouvrir un model i3d de véhicules pris directement a la racine du jeux qui peux me dire comment faire merci

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Commented on 2021-11-26 17:43:52

Ne fonctionne pas sous Windows 11. N'ouvre aucun I3D, et se plante à chaque fois
Urgence pour une mise à jour

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guest
Reply comment on 2021-11-26 20:04:43

cause its not windows 11 compatible

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ben
Commented on 2021-12-05 22:04:47

Bonjour éditeur 9.01 n'arrive pas à ouvrir les 3D Descartes je suis sur windows 10

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Commented on 2021-12-29 03:05:17

suffice to say it does work on windows 11 as i am editing the methane new holland

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