Market Dynamics - Dynamic Crop Pricing
Changed
- Market prices move with the in-game calendar: quotes step once per farming hour and history is kept per day, so prices behave the same at any time speed. World events and supply spikes expire on the same clock.
- With Time Guard installed and Experimental Systems on, the calendar economy follows Time Guard's shared clock.
- Random World Events' price changes now come through Market Dynamics (see above).
- The Market Dynamics Esc page: the price graph has more room, event settings and New Contract are on the glance page, and the old "Open full Market" link is gone.
- Market actions have keyboard defaults (Right Shift) that do not collide with other suite mods.
Fixed
- Saved prices and futures contracts are restored by product name, so adding or removing a mod that registers fill types no longer moves a price history or a contract onto the wrong product.
- Multiplayer: market history reaches joining and seated players.
- The aggregated median line no longer mixes livestock prices per head with crop prices per litre.
- The market graph samples once every 20 seconds and reuses its numbers, so it costs less frame time.
- Translations: the Esc pages fall back to English instead of showing raw keys, the Korean "Field Detail" label is fixed, the page legend shows a plain dot between page names, and the English description reads correctly in the mod manager.
Real-world inspired crop pricing for Farming Simulator 25. Prices rise and fall daily and intraday on world events, supply, and demand, so no two playthroughs feel the same. Lock in futures contracts, ride out market shocks, and watch it all on a live market screen. Markets stay volatile but never absurd, clamped between 50% and 200% of base.
✨ Features
- Dynamic Pricing Engine
- Ten World Events
- Futures Contracts
- Live Market Screen
- Configurable Events
- Multiplayer Sync
- Mod Integrations
- 26 Languages
🎮 Controls
- Open New Contract dialog: N (or click "New Contract" on the Market screen)
Note that everything is server-authoritative in multiplayer, and you can safely remove the mod mid-save, it simply ignores its data on next load!
Works great with: FS25_FuturesMission and FS25_UsedPlus (integrations activate automatically when detected).
FuturesMission: https://github.com/Mmtrx/FS25_FuturesMission
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GitHub Repository:
https://github.com/TheCodingDad-TisonK/FS25_MarketDynamics]
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COPYRIGHT NOTICE:
All rights reserved. Unauthorized redistribution, copying,
modification, or claiming this mod as your own is strictly prohibited.
Original Author: TisonK
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