Modern & Arcade HUD v3.0

DESCRIPTION

FS 2011 / 2013 / 15 / 17, Modern & Arcade HUD (works with Zasty HUD or standalone)

IMPORTANT NEW FILE NAME: from version 3.0.0.0 the mod is called FS25_HudStyles.zip. Delete the old FS25_ZastyHUD_FS2011.zip from your mods folder before you start the game. With both files in the folder the new version stays off and a pop-up window in the game tells you to delete the old one. Your settings are kept.


Six HUD styles for FS25 in one mod: play with the HUD of Farming Simulator 2011, 2013, 15 or 17, with “Modern”, a clean modern vehicle HUD, or with “Arcade”, a HUD in the look of arcade street racing games. The mod runs on its own (Left Alt + H opens its settings window) and also works together with Zasty HUD, where all styles appear next to “Bar” and “Round”.


THE SIX STYLES


FS 2011

The classic glossy bar stack: speed with rpm fill, gear and cruise control, fill level in litres and tonnes, AdBlue and fuel with consumption

Vehicle schema above the bars: switched on (B) = green, selected (G) = brighter, lowered = tilted

Clock with weather symbol, real time and time scale, balance and contract bars under it

PDA phone bottom left with every tablet card and the PDA beep

F1 help in one glossy FS 2011 box

Backgrounds glossy or flat, background and PDA frame brightness / opacity


FS 2013

Olive bars with pale icon tiles: speed with gear, fill level, AdBlue, fuel with consumption

Operating hours (tenth in red) and cruise control as two small bars at the bottom

Pale clock box with weather symbol, real time and time scale, balance and contract bars under it

Dark green phone PDA with every tablet card, F1 help in an olive box


FS 15

Dark vehicle panel with a black side block: round speed ring with a green arc that fills with the speed, speed and unit in the middle

Thin lines with a knob for fuel, AdBlue and fill level (with %), extra fill levels of the selected implement and the bale counter

Translucent strip under it: vehicle schema, cruise control (green when on) and the attach symbol when an implement is in reach

White clock box top right with weather symbol, time and time scale, black balance block with a gold coin; contract progress under it

Slightly see-through minimap in a thin black frame with coordinates and player pins; other tablet cards in opaque FS 15 panels

White F1 help with a black header and every key in a black box, clean sharp font


FS 17

Flat dark vehicle panel: dotted speed ring, operating hours, light symbols (beacon, low / high beam), rows for fuel, AdBlue, fill levels and bale counter, strip with the vehicle schema and cruise control

One bar top right with weather, clock, time scale and balance; contract progress under it

FS 17 minimap: thin frame, page key box, coordinates, player pins and field numbers

F1 help with every key in its own box, own clean font, own colours


MODERN

Tachometer: analog (dots or needle, rpm scale), digital or Retro (round dial with silver bezel, LCD speed and big gear, LCD fuel / AdBlue bars)

Fuel, AdBlue and fill level with slim bars, consumption next to the fuel

Vehicle schema (G) above the bars like the base game one, with the selected implement’s fill levels (e.g. net / twine rolls as segments), folding and lowering state, shop picture

Top bar (left or right): weather, date, time with time scale, real time, balance, contract progress

Tablet (key 9) in 5 looks Basic, Tonal, Rounded, Retro-futurism, Modern glass in 5 shapes (1:1, 4:3, 2:3, 5:2, 16:9); the look colours the whole Modern HUD and can be recoloured


ARCADE

Twin dials (tachometer and fuel) in 5 looks with night colours when the lights are on

Big gear digit, gear group badge, speed and cruise control speed

Game time, status (weather, real time, balance) and contract panels, round minimap

F1 help in the Arcade look, own italic font, own colours


IN EVERY STYLE

Every tablet card: map, weather forecast, prices, statistics, players (multiplayer), vehicles, engine, tyres (Variable Tire Pressure), farm, contract chosen per style; the weather cards take the look of the style

Map: fixed north up or turning with the player, heading marker, coordinates, field numbers (yours in green), the game’s building icons, other players in their farm colour with their name; map views Crop types, Growth, Soil and Farmlands with [ and ], map size and zoom

Bale counter (this session / total), bars of the selected implement (net, twine, seed, fertilizer …)

Gauge of FS 2011, FS 15, FS 17, Modern and Arcade shows engine rpm or speed your choice per style

Settings window (Left Alt + H) on one page: the general settings, then only the settings of the style you use; every part on / off, colours with separate brightness and opacity

Speed, volume and money follow your game settings (km/h / mph, litres / gallons, currency)

Languages: EN, DE, PL, FR, ES, IT, PT/BR, CZ, RU, NL, HU, TR


HOW TO USE

1. Put FS25_HudStyles.zip into your mods folder (with Zasty HUD: next to FS25_ZastyHUD.zip) and delete the old FS25_ZastyHUD_FS2011.zip if you have it

2. Activate it in your savegame

3. Press Left Alt + H and choose the style; its settings appear right under the general ones

4. Key 9 switches the tablet / PDA cards (one more press hides it), [ and ] switch the map views


REQUIREMENTS

None. Zasty HUD is optional; without it this mod runs standalone


NOTES

Zasty HUD’s own files are not changed; remove this mod and Zasty HUD works as before

Client side only, single player and multiplayer

Other mods that change the game HUD may overlap. Please report problems with your log.txt

Fonts: Exo 2 and Open Sans (SIL Open Font License 1.1, licence files included)

Original HUD designs of FS 2011, FS 2013, FS 15 and FS 17: GIANTS Software, redrawn for this


V3.0.0.0

New file name: the mod is now FS25_HudStyles.zip delete the old FS25_ZastyHUD_FS2011.zip (with both files the new version stays off and a pop-up window in the game tells you to delete the old one; your settings are kept)

New version numbering with one digit between the dots 3.0.0.0 follows 1.29.0.0

New style “FS 15”: vehicle panel with round speed ring and green arc, fuel / AdBlue / fill level lines with a knob, strip with vehicle schema, cruise control and attach symbol

FS 15: white clock box with weather and time scale, black balance block, contract progress, slightly see-through minimap, white F1 help with black key boxes, tablet cards in the FS 15 look

New option for FS 2011, Modern, Arcade, FS 15 and FS 17: the gauge shows engine rpm or speed the scale numbers change with it

New option for every style: minimap fixed with north up or turning together with the player (markers, field numbers, icons and the Arcade north mark turn with it)

FS 15 and FS 17: player pins on the minimap for every player in the colour of their farm; colour of your own pin selectable (Auto, farm colour, green, white)

FS 15 and FS 17: vehicle schema with the game’s own vehicle pictures, like in Modern

FS 17: colours matched to the original game darker, richer, opaque panels, black weather cell and F1 header; colours picked in the settings now look on screen exactly as picked

FS 15 and FS 17: the “advanced controls” line of the F1 help shows the mouse / gamepad button symbols and has the same text colour as the other lines

Settings window (Left Alt + H) on one page: the general settings, then only the settings of the style you use

Settings window can no longer stay empty with only the mouse cursor a broken row is skipped and its error is shown and written to log.txt

Styles FS 2008, FS 19 and FS 22 prepared shown as “soon” in the settings window

Tablet cards: names, states, selling points and values are shortened to fit their place, so nothing overlaps

Fixed: the game could freeze in a vehicle (FS 15, FS 17, Arcade) when a long F1 help text had to be shortened

All textures compressed and the PDA beep is OGG no more “raw format” warnings in the log

CREDITS

Siemanek

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