Random World Events
Changed
- Balance change: money events now pay, in single player too. Before, most money events (subsidies, donations, insurance, windfalls, bills) never reached any farm. Every eligible farm now gets its money as a line on its finance statement, so you will notice them.
- Event price changes go through Market Dynamics instead of patching the game's prices directly.
- Wear events scale wear on every vehicle actually in use (driven by any player or run by a hired worker), decided by the server; parked vehicles are untouched. Low Wear and High Wear scale the usage damage they were meant to.
Added
- Multiplayer: every event announcement now reaches every player. Before, only a listen host saw events fire, and on a dedicated server nobody did.
- An event HUD show/hide toggle in the Control Center, Control Center actions, and an event HUD that follows the base game's theme and can be resized in width.
- With Tax Mod installed, money from random events shows in Tax Mod's companion ledger.
Fixed
- The settings panel keeps the mouse cursor and holds the camera while it is open.
- Keyboard defaults are bound and no longer collide with other suite mods, and the settings screen no longer shows a stale key.
- Key presses are registered only where they belong (on foot or in a vehicle).
- Multiplayer: a settings change made through Settings Hub is saved only by the host.
The full FS25 rewrite of the FS22 original. A probabilistic event engine fires timed world events as you play, hitting your economy, vehicles, fields and more. Every event has its own intensity, duration and cooldown, only one runs at a time, and the cooldown keeps things from spamming. A separate physics layer also tunes terrain-aware wheel grip and suspension on the vehicle you're driving, every frame. All settings save per savegame, so every farm runs its own way.
✨ Features
- Probabilistic Event Engine
- 43+ Events Across 5 Categories
- Configurable Frequency, Intensity & Cooldown
- Per-Category Toggles
- Manual Event Trigger
- HUD Notifications & Warnings
- Terrain-Aware Vehicle Physics
- Per-Savegame Config
🎮 Controls
- Toggle the Event HUD: F3
- Open the Settings panel: Shift + O
- Fire a test event (console): rweTest
Note that only one event runs at a time and a cooldown sits between them, so each one actually lands instead of drowning you in chaos!
Heads up: Weather events are still in the works, and in multiplayer the economy and physics effects currently apply per player (full network sync is on the way).
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GitHub Repository:
https://github.com/Realistic-Farming/FS25_RandomWorldEvents
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COPYRIGHT NOTICE:
All rights reserved. Unauthorized redistribution, copying,
modification, or claiming this mod as your own is strictly prohibited.
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