The mod brings more complexity and realism to the game through 3 systems: policies, schemes and taxes.
1.0.2.5:
The chance of a grant application being approved has increased to 50-60% depending on your tier.
The minimum amount of allowed manure stored is now configurable in the settings.
Add missing translations for scheme actions.
Policies are requirements that reflect many real life things farmers need to do, such as not contaminating water sources, and taking good care of animals. Compliance with policies is currently measured in a points based system, but depending on feedback this may also involve financial benefits/fines.
Schemes are somewhat similar to policies, but are entirely optional. An example might be that the government want to promote a specific crop. If you join the scheme, you could be given equipment such as a a harvester and cash bonuses for crops grown. The quality of schemes and rewards is impacted by your policy compliance rating.
Tax is like real life. If you make profits, some will go to the government. Plan carefully to avoid tax. Losses can rollover between years which can help with your tax burden.
I am aiming to get the mod into a small testing group by November and release something by Christmas.
Roadmap
Some rough plans are:
More schemes (send me your ideas)
More policies (as above)
A system to apply for Grants, e.g. to help towards a new cow shed
Long term: random events, e.g. your tractor was stolen.
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