Your map is already full of silos, dairies and mills moving goods between them. None of it pays you a penny.
Buy a headquarters and it does. Freight jobs are generated from the stations that already exist on your map, priced against the live economy. Haul them yourself, or put a driver in the cab and let the base game AI run the route while your fleet quietly books the miles, the diesel and the profit truck by truck.
[Features]
📋 Contract Board
- Jobs are generated from real stations on your map, using the live economy price of the goods to set the reward.
🚛 Two Ways To Run A Job
1: Haul it yourself -> Load at the pickup, tip at the destination. Progress moves as you tip.
2: Hire a driver -> Hands the route to the base game AI as a Load & Deliver job.
🚚 Per-Truck Books
- The base game only keeps farm-wide statistics. This tracks every truck separately.
📖 Company Ledger
- Revenue, driver wages, fuel, distance and job count for the company as a whole, followed by a history of every finished and expired contract, newest first.
- Company figures are tracked separately from the fleet on purpose; a load you tip yourself cannot be pinned to a specific truck, because the station reports liters and a position, never the vehicle that delivered them.
📱 Dispatch Office
- Four tabs in the in-game menu, built from stock FS25 menu widgets so it looks and behaves like the rest of the game.
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